feat: implement name system for finding UI elements (#39/40/41)
- Add 'name' property to UIDrawable base class - All UI elements (Frame, Caption, Sprite, Grid, Entity) support .name - Entity delegates name to its sprite member - Add find(name, scene=None) function for exact match search - Add findAll(pattern, scene=None) with wildcard support (* matches any sequence) - Both functions search recursively through Frame children and Grid entities - Comprehensive test coverage for all functionality This provides a simple way to find UI elements by name in Python scripts, supporting both exact matches and wildcard patterns. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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13 changed files with 557 additions and 6 deletions
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@ -637,6 +637,7 @@ PyGetSetDef UIGrid::getsetters[] = {
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{"texture", (getter)UIGrid::get_texture, NULL, "Texture of the grid", NULL}, //TODO 7DRL-day2-item5
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{"z_index", (getter)UIDrawable::get_int, (setter)UIDrawable::set_int, "Z-order for rendering (lower values rendered first)", (void*)PyObjectsEnum::UIGRID},
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{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UIGRID},
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UIDRAWABLE_GETSETTERS,
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{NULL} /* Sentinel */
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};
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