Squashed: grid-entity-integration partial features for 7DRL 2025 deployment
This squash commit includes changes from April 21st through 28th, 2024, and the past 3 days of work at 7DRL. Rather than resume my feature branch work, I made minor changes to safe the C++ functionality and wrote workarounds in Python. I'm very likely to delete this commit from history by rolling master back to the previous commit, and squash merging a finished feature branch.
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22 changed files with 843 additions and 622 deletions
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@ -18,14 +18,16 @@ UISprite::UISprite(std::shared_ptr<PyTexture> _ptex, int _sprite_index, sf::Vect
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sprite = ptex->sprite(sprite_index, _pos, sf::Vector2f(_scale, _scale));
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}
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/*
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void UISprite::render(sf::Vector2f offset)
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{
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sprite.move(offset);
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Resources::game->getWindow().draw(sprite);
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sprite.move(-offset);
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}
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*/
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void UISprite::render(sf::Vector2f offset, sf::RenderTexture& target)
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void UISprite::render(sf::Vector2f offset, sf::RenderTarget& target)
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{
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sprite.move(offset);
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target.draw(sprite);
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