Squashed: grid-entity-integration partial features for 7DRL 2025 deployment
This squash commit includes changes from April 21st through 28th, 2024, and the past 3 days of work at 7DRL. Rather than resume my feature branch work, I made minor changes to safe the C++ functionality and wrote workarounds in Python. I'm very likely to delete this commit from history by rolling master back to the previous commit, and squash merging a finished feature branch.
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22 changed files with 843 additions and 622 deletions
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@ -44,14 +44,15 @@ PyObjectsEnum UIFrame::derived_type()
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return PyObjectsEnum::UIFRAME;
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}
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void UIFrame::render(sf::Vector2f offset)
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void UIFrame::render(sf::Vector2f offset, sf::RenderTarget& target)
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{
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box.move(offset);
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Resources::game->getWindow().draw(box);
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//Resources::game->getWindow().draw(box);
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target.draw(box);
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box.move(-offset);
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for (auto drawable : *children) {
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drawable->render(offset + box.getPosition());
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drawable->render(offset + box.getPosition(), target);
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}
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}
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