Squashed: grid-entity-integration partial features for 7DRL 2025 deployment

This squash commit includes changes from April 21st through 28th, 2024, and the past 3 days of work at 7DRL.
Rather than resume my feature branch work, I made minor changes to safe the C++ functionality and wrote workarounds in Python.

I'm very likely to delete this commit from history by rolling master back to the previous commit, and squash merging a finished feature branch.
This commit is contained in:
John McCardle 2025-03-05 20:21:24 -05:00
commit e928dda4b3
22 changed files with 843 additions and 622 deletions

View file

@ -3,6 +3,7 @@
#include "UICaption.h"
#include "UISprite.h"
#include "UIGrid.h"
#include "GameEngine.h"
UIDrawable::UIDrawable() { click_callable = NULL; }
@ -13,7 +14,7 @@ void UIDrawable::click_unregister()
void UIDrawable::render()
{
render(sf::Vector2f());
render(sf::Vector2f(), Resources::game->getWindow());
}
PyObject* UIDrawable::get_click(PyObject* self, void* closure) {