I've worked keybinding functionality into Python, but there are some workarounds and notes (See the Jankfile)

This commit is contained in:
John McCardle 2023-07-16 23:30:00 -04:00
commit e85861cbb2
7 changed files with 40 additions and 9 deletions

View file

@ -32,7 +32,7 @@ GameEngine::GameEngine()
}
Scene* GameEngine::currentScene() { return scenes[scene]; }
void GameEngine::changeScene(std::string s) { scene = s; }
void GameEngine::changeScene(std::string s) { std::cout << "Current scene is now '" << s << "'\n"; scene = s; }
void GameEngine::quit() { running = false; }
void GameEngine::setPause(bool p) { paused = p; }
sf::Font & GameEngine::getFont() { return font; }