Exit functionality via game engine, because sys.exit was making a mess
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2 changed files with 9 additions and 1 deletions
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@ -79,6 +79,8 @@ public:
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static PyObject* _setTimer(PyObject*, PyObject*);
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static PyObject* _delTimer(PyObject*, PyObject*);
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static PyObject* _exit(PyObject*, PyObject*);
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// accept keyboard input from scene
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static sf::Vector2i cursor_position;
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static void player_input(int, int);
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