Exit functionality via game engine, because sys.exit was making a mess

This commit is contained in:
John McCardle 2024-03-08 10:17:26 -05:00
commit e8240cb380
2 changed files with 9 additions and 1 deletions

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@ -79,6 +79,8 @@ public:
static PyObject* _setTimer(PyObject*, PyObject*);
static PyObject* _delTimer(PyObject*, PyObject*);
static PyObject* _exit(PyObject*, PyObject*);
// accept keyboard input from scene
static sf::Vector2i cursor_position;
static void player_input(int, int);