Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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50 changed files with 3690 additions and 16 deletions
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@ -347,6 +347,18 @@ int UIGrid::set_size(PyUIGridObject* self, PyObject* value, void* closure) {
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return -1;
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}
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self->data->box.setSize(sf::Vector2f(w, h));
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// Recreate renderTexture with new size to avoid rendering issues
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// Add some padding to handle zoom and ensure we don't cut off content
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unsigned int tex_width = static_cast<unsigned int>(w * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(h * 1.5f);
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// Clamp to reasonable maximum to avoid GPU memory issues
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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return 0;
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}
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@ -411,9 +423,25 @@ int UIGrid::set_float_member(PyUIGridObject* self, PyObject* value, void* closur
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else if (member_ptr == 1) // y
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self->data->box.setPosition(self->data->box.getPosition().x, val);
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else if (member_ptr == 2) // w
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{
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self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
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// Recreate renderTexture when width changes
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unsigned int tex_width = static_cast<unsigned int>(val * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(self->data->box.getSize().y * 1.5f);
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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}
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else if (member_ptr == 3) // h
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{
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self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
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// Recreate renderTexture when height changes
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unsigned int tex_width = static_cast<unsigned int>(self->data->box.getSize().x * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(val * 1.5f);
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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}
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else if (member_ptr == 4) // center_x
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self->data->center_x = val;
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else if (member_ptr == 5) // center_y
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@ -473,7 +501,7 @@ PyObject* UIGrid::py_at(PyUIGridObject* self, PyObject* o)
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}
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PyMethodDef UIGrid::methods[] = {
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{"at", (PyCFunction)UIGrid::py_at, METH_O},
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{"at", (PyCFunction)UIGrid::py_at, METH_VARARGS},
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{NULL, NULL, 0, NULL}
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};
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@ -571,7 +599,13 @@ PyObject* UIEntityCollectionIter::next(PyUIEntityCollectionIterObject* self)
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std::advance(l_begin, self->index-1);
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auto target = *l_begin;
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// Create and return a Python Entity object
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// Return the stored Python object if it exists (preserves derived types)
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if (target->self != nullptr) {
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Py_INCREF(target->self);
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return target->self;
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}
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// Otherwise create and return a new Python Entity object
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
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auto p = std::static_pointer_cast<UIEntity>(target);
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@ -612,17 +646,19 @@ PyObject* UIEntityCollection::getitem(PyUIEntityCollectionObject* self, Py_ssize
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auto l_begin = (*vec).begin();
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std::advance(l_begin, index);
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auto target = *l_begin; //auto target = (*vec)[index];
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//RET_PY_INSTANCE(target);
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// construct and return an entity object that points directly into the UIGrid's entity vector
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//PyUIEntityObject* o = (PyUIEntityObject*)((&PyUIEntityType)->tp_alloc(&PyUIEntityType, 0));
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// If the entity has a stored Python object reference, return that to preserve derived class
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if (target->self != nullptr) {
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Py_INCREF(target->self);
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return target->self;
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}
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// Otherwise, create a new base Entity object
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
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auto p = std::static_pointer_cast<UIEntity>(target);
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o->data = p;
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return (PyObject*)o;
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return NULL;
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}
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int UIEntityCollection::setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value) {
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