Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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50 changed files with 3690 additions and 16 deletions
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@ -119,6 +119,10 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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else
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self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
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// Store reference to Python object
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self->data->self = (PyObject*)self;
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Py_INCREF(self);
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// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
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self->data->sprite = UISprite(texture_ptr, sprite_index, sf::Vector2f(0,0), 1.0);
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self->data->position = pos_result->data;
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