Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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example_automation.py
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example_automation.py
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#!/usr/bin/env python3
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"""
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Example automation script using --exec flag
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Usage: ./mcrogueface game.py --exec example_automation.py
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"""
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import mcrfpy
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from mcrfpy import automation
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class GameAutomation:
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def __init__(self):
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self.frame_count = 0
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self.test_phase = 0
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print("Automation: Initialized")
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def periodic_test(self):
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"""Called every second to perform automation tasks"""
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self.frame_count = mcrfpy.getFrame()
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print(f"Automation: Running test at frame {self.frame_count}")
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# Take periodic screenshots
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if self.test_phase % 5 == 0:
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filename = f"automation_screenshot_{self.test_phase}.png"
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automation.screenshot(filename)
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print(f"Automation: Saved {filename}")
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# Simulate user input based on current scene
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scene = mcrfpy.currentScene()
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print(f"Automation: Current scene is '{scene}'")
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if scene == "main_menu" and self.test_phase < 5:
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# Click start button
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automation.click(512, 400)
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print("Automation: Clicked start button")
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elif scene == "game":
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# Perform game actions
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if self.test_phase % 3 == 0:
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automation.hotkey("i") # Toggle inventory
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print("Automation: Toggled inventory")
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else:
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# Random movement
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import random
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key = random.choice(["w", "a", "s", "d"])
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automation.keyDown(key)
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automation.keyUp(key)
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print(f"Automation: Pressed '{key}' key")
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self.test_phase += 1
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# Stop after 20 tests
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if self.test_phase >= 20:
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print("Automation: Test suite complete")
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mcrfpy.delTimer("automation_test")
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# Could also call mcrfpy.quit() to exit the game
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# Create automation instance
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automation_instance = GameAutomation()
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# Register periodic timer
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mcrfpy.setTimer("automation_test", automation_instance.periodic_test, 1000)
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print("Automation: Script loaded - tests will run every second")
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print("Automation: The game and automation share the same Python environment")
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