Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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50 changed files with 3690 additions and 16 deletions
33
clean.sh
Executable file
33
clean.sh
Executable file
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#!/bin/bash
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# Clean script for McRogueFace - removes build artifacts
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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echo -e "${YELLOW}Cleaning McRogueFace build artifacts...${NC}"
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# Remove build directory
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if [ -d "build" ]; then
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echo "Removing build directory..."
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rm -rf build
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fi
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# Remove CMake artifacts from project root
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echo "Removing CMake artifacts from project root..."
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rm -f CMakeCache.txt
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rm -f cmake_install.cmake
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rm -f Makefile
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rm -rf CMakeFiles
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# Remove compiled executable from project root
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rm -f mcrogueface
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# Remove any test artifacts
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rm -f test_script.py
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rm -rf test_venv
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rm -f python3 # symlink
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echo -e "${GREEN}Clean complete!${NC}"
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