Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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50 changed files with 3690 additions and 16 deletions
54
build.sh
Executable file
54
build.sh
Executable file
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#!/bin/bash
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# Build script for McRogueFace - compiles everything into ./build directory
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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echo -e "${GREEN}McRogueFace Build Script${NC}"
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echo "========================="
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# Create build directory if it doesn't exist
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if [ ! -d "build" ]; then
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echo -e "${YELLOW}Creating build directory...${NC}"
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mkdir build
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fi
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# Change to build directory
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cd build
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# Run CMake to generate build files
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echo -e "${YELLOW}Running CMake...${NC}"
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cmake .. -DCMAKE_BUILD_TYPE=Release
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# Check if CMake succeeded
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if [ $? -ne 0 ]; then
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echo -e "${RED}CMake configuration failed!${NC}"
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exit 1
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fi
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# Run make with parallel jobs
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echo -e "${YELLOW}Building with make...${NC}"
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make -j$(nproc)
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# Check if make succeeded
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if [ $? -ne 0 ]; then
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echo -e "${RED}Build failed!${NC}"
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exit 1
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fi
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echo -e "${GREEN}Build completed successfully!${NC}"
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echo ""
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echo "The build directory contains:"
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ls -la
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echo ""
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echo -e "${GREEN}To run McRogueFace:${NC}"
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echo " cd build"
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echo " ./mcrogueface"
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echo ""
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echo -e "${GREEN}To create a distribution archive:${NC}"
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echo " cd build"
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echo " zip -r ../McRogueFace-$(date +%Y%m%d).zip ."
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