Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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.archive/issue73_simple_index_test.py
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.archive/issue73_simple_index_test.py
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#!/usr/bin/env python3
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"""
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Simple test for Issue #73: Entity.index() method
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"""
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def test_entity_index(timer_name):
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"""Test that Entity.index() method works correctly"""
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import mcrfpy
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import sys
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print("Testing Entity.index() method...")
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# Create test scene and grid
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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# Create grid with texture
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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grid = mcrfpy.Grid(10, 10, texture, (10, 10), (400, 400))
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ui.append(grid)
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# Clear any existing entities
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while len(grid.entities) > 0:
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grid.entities.remove(0)
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# Create entities
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entity1 = mcrfpy.Entity((1, 1), texture, 1, grid)
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entity2 = mcrfpy.Entity((2, 2), texture, 2, grid)
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entity3 = mcrfpy.Entity((3, 3), texture, 3, grid)
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grid.entities.append(entity1)
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grid.entities.append(entity2)
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grid.entities.append(entity3)
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print(f"Created {len(grid.entities)} entities")
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# Test index() method
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idx1 = entity1.index()
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idx2 = entity2.index()
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idx3 = entity3.index()
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print(f"Entity 1 index: {idx1}")
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print(f"Entity 2 index: {idx2}")
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print(f"Entity 3 index: {idx3}")
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assert idx1 == 0, f"Entity 1 should be at index 0, got {idx1}"
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assert idx2 == 1, f"Entity 2 should be at index 1, got {idx2}"
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assert idx3 == 2, f"Entity 3 should be at index 2, got {idx3}"
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print("✓ All entities report correct indices")
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# Test removal using index
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remove_idx = entity2.index()
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grid.entities.remove(remove_idx)
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print(f"✓ Removed entity at index {remove_idx}")
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# Check remaining entities
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assert len(grid.entities) == 2
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assert entity1.index() == 0
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assert entity3.index() == 1 # Should have shifted down
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print("✓ Indices updated correctly after removal")
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# Test entity not in grid
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orphan = mcrfpy.Entity((5, 5), texture, 5, None)
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try:
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idx = orphan.index()
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print(f"✗ Orphan entity should raise error but returned {idx}")
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except RuntimeError as e:
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print(f"✓ Orphan entity correctly raises error")
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print("\n✅ Entity.index() test PASSED")
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sys.exit(0)
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# Execute the test after a short delay
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import mcrfpy
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mcrfpy.setTimer("test", test_entity_index, 100)
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