Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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.archive/issue33_sprite_index_validation_test.py
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.archive/issue33_sprite_index_validation_test.py
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#!/usr/bin/env python3
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"""
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Test for Issue #33: Sprite index validation
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Verifies that Sprite and Entity objects validate sprite indices
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against the texture's actual sprite count.
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"""
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def test_sprite_index_validation(timer_name):
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"""Test that sprite index validation works correctly"""
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import mcrfpy
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import sys
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print("Issue #33 test: Sprite index validation")
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# Create test scene
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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# Create texture - kenney_ice.png is 11x12 sprites of 16x16 each
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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# Total sprites = 11 * 12 = 132 sprites (indices 0-131)
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# Test 1: Create sprite with valid index
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try:
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sprite = mcrfpy.Sprite(100, 100, texture, 50) # Valid index
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ui.append(sprite)
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print(f"✓ Created sprite with valid index 50")
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except Exception as e:
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print(f"✗ Failed to create sprite with valid index: {e}")
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raise
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# Test 2: Set valid sprite index
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try:
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sprite.sprite_number = 100 # Still valid
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assert sprite.sprite_number == 100
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print(f"✓ Set sprite to valid index 100")
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except Exception as e:
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print(f"✗ Failed to set valid sprite index: {e}")
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raise
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# Test 3: Set maximum valid index
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try:
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sprite.sprite_number = 131 # Maximum valid index
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assert sprite.sprite_number == 131
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print(f"✓ Set sprite to maximum valid index 131")
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except Exception as e:
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print(f"✗ Failed to set maximum valid index: {e}")
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raise
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# Test 4: Invalid negative index
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try:
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sprite.sprite_number = -1
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print("✗ Should have raised ValueError for negative index")
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except ValueError as e:
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print(f"✓ Correctly rejected negative index: {e}")
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except Exception as e:
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print(f"✗ Wrong exception type for negative index: {e}")
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raise
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# Test 5: Invalid index too large
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try:
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sprite.sprite_number = 132 # One past the maximum
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print("✗ Should have raised ValueError for index 132")
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except ValueError as e:
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print(f"✓ Correctly rejected out-of-bounds index: {e}")
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except Exception as e:
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print(f"✗ Wrong exception type for out-of-bounds index: {e}")
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raise
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# Test 6: Very large invalid index
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try:
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sprite.sprite_number = 1000
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print("✗ Should have raised ValueError for index 1000")
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except ValueError as e:
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print(f"✓ Correctly rejected large invalid index: {e}")
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# Test 7: Entity sprite_number validation
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grid = mcrfpy.Grid(10, 10, texture, (10, 10), (400, 400))
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ui.append(grid)
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entity = mcrfpy.Entity((5, 5), texture, 50, grid)
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grid.entities.append(entity)
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try:
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entity.sprite_number = 200 # Out of bounds
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print("✗ Entity should also validate sprite indices")
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except ValueError as e:
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print(f"✓ Entity also validates sprite indices: {e}")
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except Exception as e:
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# Entity might not have the same validation yet
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print(f"Note: Entity validation not implemented yet: {e}")
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# Test 8: Different texture sizes
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# Create a smaller texture to test different bounds
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small_texture = mcrfpy.Texture("assets/Sprite-0001.png", 32, 32)
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small_sprite = mcrfpy.Sprite(200, 200, small_texture, 0)
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# This texture might have fewer sprites, test accordingly
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try:
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small_sprite.sprite_number = 100 # Might be out of bounds
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print("Note: Small texture accepted index 100")
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except ValueError as e:
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print(f"✓ Small texture has different bounds: {e}")
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print(f"\n✅ Issue #33 test PASSED - Sprite index validation works correctly")
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sys.exit(0)
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# Execute the test after a short delay
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import mcrfpy
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mcrfpy.setTimer("test", test_sprite_index_validation, 100)
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