Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked - Updated executeScript() to use executable_path() from platform.h - Scripts now load correctly when working directory differs from executable - Issue #76: Fix UIEntityCollection returns wrong type - Updated UIEntityCollectionIter::next() to check for stored Python object - Derived Entity classes now preserve their type when retrieved from collections - Issue #9: Recreate RenderTexture when resized (already fixed) - Confirmed RenderTexture recreation already implemented in set_size() and set_float_member() - Uses 1.5x padding and 4096 max size limit - Issue #79: Fix Color r, g, b, a properties return None - Implemented get_member() and set_member() in PyColor.cpp - Color component properties now work correctly with proper validation - Additional fix: Grid.at() method signature - Changed from METH_O to METH_VARARGS to accept two arguments All fixes include comprehensive tests to verify functionality. closes #37, closes #76, closes #9, closes #79 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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99
.archive/entity_property_setters_test.py
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.archive/entity_property_setters_test.py
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#!/usr/bin/env python3
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"""
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Test for Entity property setters - fixing "new style getargs format" error
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Verifies that Entity position and sprite_number setters work correctly.
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"""
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def test_entity_setters(timer_name):
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"""Test that Entity property setters work correctly"""
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import mcrfpy
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print("Testing Entity property setters...")
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# Create test scene and grid
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mcrfpy.createScene("entity_test")
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ui = mcrfpy.sceneUI("entity_test")
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# Create grid with texture
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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grid = mcrfpy.Grid(10, 10, texture, (10, 10), (400, 400))
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ui.append(grid)
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# Create entity
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initial_pos = mcrfpy.Vector(2.5, 3.5)
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entity = mcrfpy.Entity(initial_pos, texture, 5, grid)
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grid.entities.append(entity)
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print(f"✓ Created entity at position {entity.pos}")
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# Test position setter with Vector
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new_pos = mcrfpy.Vector(4.0, 5.0)
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try:
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entity.pos = new_pos
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assert entity.pos.x == 4.0, f"Expected x=4.0, got {entity.pos.x}"
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assert entity.pos.y == 5.0, f"Expected y=5.0, got {entity.pos.y}"
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print(f"✓ Position setter works with Vector: {entity.pos}")
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except Exception as e:
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print(f"✗ Position setter failed: {e}")
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raise
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# Test position setter with tuple (should also work via PyVector::from_arg)
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try:
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entity.pos = (7.5, 8.5)
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assert entity.pos.x == 7.5, f"Expected x=7.5, got {entity.pos.x}"
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assert entity.pos.y == 8.5, f"Expected y=8.5, got {entity.pos.y}"
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print(f"✓ Position setter works with tuple: {entity.pos}")
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except Exception as e:
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print(f"✗ Position setter with tuple failed: {e}")
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raise
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# Test draw_pos setter (collision position)
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try:
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entity.draw_pos = mcrfpy.Vector(3, 4)
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assert entity.draw_pos.x == 3, f"Expected x=3, got {entity.draw_pos.x}"
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assert entity.draw_pos.y == 4, f"Expected y=4, got {entity.draw_pos.y}"
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print(f"✓ Draw position setter works: {entity.draw_pos}")
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except Exception as e:
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print(f"✗ Draw position setter failed: {e}")
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raise
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# Test sprite_number setter
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try:
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entity.sprite_number = 10
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assert entity.sprite_number == 10, f"Expected sprite_number=10, got {entity.sprite_number}"
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print(f"✓ Sprite number setter works: {entity.sprite_number}")
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except Exception as e:
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print(f"✗ Sprite number setter failed: {e}")
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raise
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# Test invalid position setter (should raise TypeError)
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try:
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entity.pos = "invalid"
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print("✗ Position setter should have raised TypeError for string")
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assert False, "Should have raised TypeError"
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except TypeError as e:
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print(f"✓ Position setter correctly rejects invalid type: {e}")
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except Exception as e:
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print(f"✗ Unexpected error: {e}")
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raise
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# Test invalid sprite number (should raise TypeError)
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try:
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entity.sprite_number = "invalid"
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print("✗ Sprite number setter should have raised TypeError for string")
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assert False, "Should have raised TypeError"
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except TypeError as e:
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print(f"✓ Sprite number setter correctly rejects invalid type: {e}")
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except Exception as e:
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print(f"✗ Unexpected error: {e}")
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raise
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# Cleanup timer
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mcrfpy.delTimer("test_timer")
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print("\n✅ Entity property setters test PASSED - All setters work correctly")
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# Execute the test after a short delay to ensure window is ready
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import mcrfpy
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mcrfpy.setTimer("test_timer", test_entity_setters, 100)
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