feat: Implement Phase A UI hierarchy foundations (closes #122, #102, #116, #118)

Parent-Child UI System (#122):
- Add parent weak_ptr to UIDrawable for hierarchy tracking
- Add setParent(), getParent(), removeFromParent() methods
- UICollection now tracks owner and sets parent on append/insert
- Auto-remove from old parent when adding to new collection

Global Position Property (#102):
- Add get_global_position() that walks up parent chain
- Expose as read-only 'global_position' property on all UI types
- Add UIDRAWABLE_PARENT_GETSETTERS macro for consistent bindings

Dirty Flag System (#116):
- Modify markDirty() to propagate up the parent chain
- Add isDirty() and clearDirty() methods for render optimization

Scene as Drawable (#118):
- Add position, visible, opacity properties to Scene
- Add setProperty()/getProperty() for animation support
- Apply scene transformations in PyScene::render()
- Fix lifecycle callbacks to clear errors when methods don't exist
- Add GameEngine::getScene() public accessor

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-11-27 16:33:17 -05:00
commit e3d8f54d46
19 changed files with 988 additions and 67 deletions

View file

@ -285,6 +285,7 @@ PyGetSetDef UICaption::getsetters[] = {
), (void*)PyObjectsEnum::UICAPTION},
{"name", (getter)UIDrawable::get_name, (setter)UIDrawable::set_name, "Name for finding elements", (void*)PyObjectsEnum::UICAPTION},
UIDRAWABLE_GETSETTERS,
UIDRAWABLE_PARENT_GETSETTERS(PyObjectsEnum::UICAPTION),
{NULL}
};