Parent-Child UI System (#122): - Add parent weak_ptr to UIDrawable for hierarchy tracking - Add setParent(), getParent(), removeFromParent() methods - UICollection now tracks owner and sets parent on append/insert - Auto-remove from old parent when adding to new collection Global Position Property (#102): - Add get_global_position() that walks up parent chain - Expose as read-only 'global_position' property on all UI types - Add UIDRAWABLE_PARENT_GETSETTERS macro for consistent bindings Dirty Flag System (#116): - Modify markDirty() to propagate up the parent chain - Add isDirty() and clearDirty() methods for render optimization Scene as Drawable (#118): - Add position, visible, opacity properties to Scene - Add setProperty()/getProperty() for animation support - Apply scene transformations in PyScene::render() - Fix lifecycle callbacks to clear errors when methods don't exist - Add GameEngine::getScene() public accessor 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
bfadab7486
commit
e3d8f54d46
19 changed files with 988 additions and 67 deletions
14
src/Scene.h
14
src/Scene.h
|
|
@ -35,12 +35,22 @@ public:
|
|||
bool hasAction(std::string);
|
||||
bool hasAction(int);
|
||||
std::string action(int);
|
||||
|
||||
|
||||
|
||||
|
||||
std::shared_ptr<std::vector<std::shared_ptr<UIDrawable>>> ui_elements;
|
||||
|
||||
//PyObject* key_callable;
|
||||
std::unique_ptr<PyKeyCallable> key_callable;
|
||||
void key_register(PyObject*);
|
||||
void key_unregister();
|
||||
|
||||
// #118: Scene-level UIDrawable-like properties for animations/transitions
|
||||
sf::Vector2f position{0.0f, 0.0f}; // Offset applied to all ui_elements
|
||||
bool visible = true; // Controls rendering of scene
|
||||
float opacity = 1.0f; // Applied to all ui_elements (0.0-1.0)
|
||||
|
||||
// Animation support for scene properties
|
||||
bool setProperty(const std::string& name, float value);
|
||||
bool setProperty(const std::string& name, const sf::Vector2f& value);
|
||||
float getProperty(const std::string& name) const;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue