Parent-Child UI System (#122): - Add parent weak_ptr to UIDrawable for hierarchy tracking - Add setParent(), getParent(), removeFromParent() methods - UICollection now tracks owner and sets parent on append/insert - Auto-remove from old parent when adding to new collection Global Position Property (#102): - Add get_global_position() that walks up parent chain - Expose as read-only 'global_position' property on all UI types - Add UIDRAWABLE_PARENT_GETSETTERS macro for consistent bindings Dirty Flag System (#116): - Modify markDirty() to propagate up the parent chain - Add isDirty() and clearDirty() methods for render optimization Scene as Drawable (#118): - Add position, visible, opacity properties to Scene - Add setProperty()/getProperty() for animation support - Apply scene transformations in PyScene::render() - Fix lifecycle callbacks to clear errors when methods don't exist - Add GameEngine::getScene() public accessor 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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19 changed files with 988 additions and 67 deletions
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@ -136,6 +136,10 @@ void GameEngine::cleanup()
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}
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Scene* GameEngine::currentScene() { return scenes[scene]; }
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Scene* GameEngine::getScene(const std::string& name) {
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auto it = scenes.find(name);
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return (it != scenes.end()) ? it->second : nullptr;
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}
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void GameEngine::changeScene(std::string s)
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{
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changeScene(s, TransitionType::None, 0.0f);
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