add run banner to canvas in playground

This commit is contained in:
John McCardle 2026-02-05 23:03:02 -05:00
commit e12e80e511

View file

@ -235,6 +235,60 @@
@keyframes spin { @keyframes spin {
to { transform: rotate(360deg); } to { transform: rotate(360deg); }
} }
/* Click-to-run overlay */
.game-panel {
position: relative;
}
.click-overlay {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.85);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.click-overlay.hidden {
display: none;
}
.click-overlay h2 {
color: #e94560;
margin: 0 0 10px 0;
font-size: 32px;
}
.click-overlay p {
color: #888;
margin: 5px 15px;
text-align: center;
}
.click-overlay p a {
color: #667eea;
}
.click-overlay .start-btn {
margin-top: 20px;
padding: 15px 40px;
font-size: 18px;
background: #4ecca3;
color: #1a1a2e;
border: none;
border-radius: 8px;
cursor: pointer;
font-weight: bold;
transition: transform 0.2s, background 0.2s;
}
.click-overlay .start-btn:hover {
background: #3db892;
transform: scale(1.05);
}
.click-overlay .start-btn:disabled {
background: #666;
cursor: not-allowed;
transform: none;
}
@media (max-width: 900px) { @media (max-width: 900px) {
.main-content { .main-content {
flex-direction: column; flex-direction: column;
@ -341,6 +395,14 @@
<div class="main-content"> <div class="main-content">
<div class="game-panel"> <div class="game-panel">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas> <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
<!-- Click-to-run overlay (visible on load, especially important for mobile) -->
<div id="clickOverlay" class="click-overlay">
<h2>McRogueFace Playground</h2>
<p>Code snippets run unmodified in <a href="https://github.com/jmccardle/McRogueFace" target="_blank">McRogueFace for Linux or Windows Desktop</a></p>
<p id="overlayStatus">Loading engine...</p>
<button class="start-btn" id="startBtn" disabled>Loading...</button>
</div>
</div> </div>
<div class="repl-panel" id="replPanel"> <div class="repl-panel" id="replPanel">
@ -492,6 +554,9 @@
var clearBtn = document.getElementById('clearBtn'); var clearBtn = document.getElementById('clearBtn');
var interpreterStatus = document.getElementById('interpreterStatus'); var interpreterStatus = document.getElementById('interpreterStatus');
var sourceIndicator = document.getElementById('sourceIndicator'); var sourceIndicator = document.getElementById('sourceIndicator');
var clickOverlay = document.getElementById('clickOverlay');
var startBtn = document.getElementById('startBtn');
var overlayStatus = document.getElementById('overlayStatus');
var shareModal = document.getElementById('shareModal'); var shareModal = document.getElementById('shareModal');
var shareUrlInput = document.getElementById('shareUrl'); var shareUrlInput = document.getElementById('shareUrl');
var shareSizeEl = document.getElementById('shareSize'); var shareSizeEl = document.getElementById('shareSize');
@ -676,6 +741,11 @@
appendToOutput('Python REPL ready. Enter code and click Run (or Ctrl+Enter).', 'success'); appendToOutput('Python REPL ready. Enter code and click Run (or Ctrl+Enter).', 'success');
appendToOutput('Tip: Use Ctrl+Up/Down to navigate command history.', 'input'); appendToOutput('Tip: Use Ctrl+Up/Down to navigate command history.', 'input');
// Enable the click overlay start button
overlayStatus.textContent = 'Engine ready!';
startBtn.textContent = 'Click to Run';
startBtn.disabled = false;
setTimeout(function() { setTimeout(function() {
canvasElement.focus(); canvasElement.focus();
window.dispatchEvent(new Event('resize')); window.dispatchEvent(new Event('resize'));
@ -876,6 +946,15 @@
resetBtn.addEventListener('click', resetEnvironment); resetBtn.addEventListener('click', resetEnvironment);
clearBtn.addEventListener('click', clearOutput); clearBtn.addEventListener('click', clearOutput);
// Click overlay start button - runs editor code and dismisses overlay
startBtn.addEventListener('click', function() {
clickOverlay.classList.add('hidden');
canvasElement.focus();
if (window.runPython) {
runCode();
}
});
// =========================================== // ===========================================
// Initialize // Initialize
// =========================================== // ===========================================