Add roguelike tutorial implementation files
Implement Parts 0-2 of the classic roguelike tutorial adapted for McRogueFace: - Part 0: Basic grid setup and tile rendering - Part 1: Drawing '@' symbol and basic movement - Part 1b: Variant with sprite-based player - Part 2: Entity system and NPC implementation with three movement variants: - part_2.py: Standard implementation - part_2-naive.py: Naive movement approach - part_2-onemovequeued.py: Queued movement system Includes tutorial assets: - tutorial2.png: Tileset for dungeon tiles - tutorial_hero.png: Player sprite sheet These examples demonstrate McRogueFace's capabilities for traditional roguelike development. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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roguelike_tutorial/part_0.py
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roguelike_tutorial/part_0.py
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"""
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McRogueFace Tutorial - Part 0: Introduction to Scene, Texture, and Grid
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This tutorial introduces the basic building blocks:
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- Scene: A container for UI elements and game state
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- Texture: Loading image assets for use in the game
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- Grid: A tilemap component for rendering tile-based worlds
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"""
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import mcrfpy
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import random
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# Create and activate a new scene
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mcrfpy.createScene("tutorial")
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mcrfpy.setScene("tutorial")
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# Load the texture (4x3 tiles, 64x48 pixels total, 16x16 per tile)
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texture = mcrfpy.Texture("assets/tutorial2.png", 16, 16)
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# Create a grid of tiles
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# Each tile is 16x16 pixels, so with 3x zoom: 16*3 = 48 pixels per tile
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grid_width, grid_height = 25, 20 # width, height in number of tiles
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# calculating the size in pixels to fit the entire grid on-screen
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zoom = 2.0
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grid_size = grid_width * zoom * 16, grid_height * zoom * 16
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# calculating the position to center the grid on the screen - assuming default 1024x768 resolution
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grid_position = (1024 - grid_size[0]) / 2, (768 - grid_size[1]) / 2
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grid = mcrfpy.Grid(
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pos=grid_position,
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grid_size=(grid_width, grid_height),
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texture=texture,
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size=grid_size, # height and width on screen
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)
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grid.zoom = zoom
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grid.center = (grid_width/2.0)*16, (grid_height/2.0)*16 # center on the middle of the central tile
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# Define tile types
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FLOOR_TILES = [0, 1, 2, 4, 5, 6, 8, 9, 10]
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WALL_TILES = [3, 7, 11]
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# Fill the grid with a simple pattern
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for y in range(grid_height):
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for x in range(grid_width):
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# Create walls around the edges
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if x == 0 or x == grid_width-1 or y == 0 or y == grid_height-1:
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tile_index = random.choice(WALL_TILES)
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else:
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# Fill interior with floor tiles
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tile_index = random.choice(FLOOR_TILES)
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# Set the tile at this position
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point = grid.at(x, y)
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if point:
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point.tilesprite = tile_index
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# Add the grid to the scene
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mcrfpy.sceneUI("tutorial").append(grid)
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# Add a title caption
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title = mcrfpy.Caption((320, 10),
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text="McRogueFace Tutorial - Part 0",
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)
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title.fill_color = mcrfpy.Color(255, 255, 255, 255)
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mcrfpy.sceneUI("tutorial").append(title)
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# Add instructions
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instructions = mcrfpy.Caption((280, 750),
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text="Scene + Texture + Grid = Tilemap!",
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)
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instructions.font_size=18
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instructions.fill_color = mcrfpy.Color(200, 200, 200, 255)
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mcrfpy.sceneUI("tutorial").append(instructions)
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print("Tutorial Part 0 loaded!")
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print(f"Created a {grid.grid_size[0]}x{grid.grid_size[1]} grid")
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print(f"Grid positioned at ({grid.x}, {grid.y})")
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