Rotation
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486087b9cb
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14 changed files with 1076 additions and 60 deletions
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@ -79,11 +79,16 @@ public:
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//int grid_size; // grid sizes are implied by IndexTexture now
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sf::RectangleShape box;
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float center_x, center_y, zoom;
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float camera_rotation = 0.0f; // Rotation of grid contents around camera center (degrees)
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//IndexTexture* itex;
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std::shared_ptr<PyTexture> getTexture();
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sf::Sprite sprite, output;
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sf::RenderTexture renderTexture;
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// Intermediate texture for camera_rotation (larger than viewport to hold rotated content)
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sf::RenderTexture rotationTexture;
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unsigned int rotationTextureSize = 0; // Track current allocation size
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// #123 - Chunk-based storage for large grid support
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std::unique_ptr<ChunkManager> chunk_manager;
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// Legacy flat storage (kept for small grids or compatibility)
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@ -181,6 +186,8 @@ public:
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// py_clear_dijkstra_maps -> UIGridPathfinding::Grid_clear_dijkstra_maps
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static PyObject* py_entities_in_radius(PyUIGridObject* self, PyObject* args, PyObject* kwds); // #115
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static PyObject* py_center_camera(PyUIGridObject* self, PyObject* args); // #169
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static PyObject* get_camera_rotation(PyUIGridObject* self, void* closure);
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static int set_camera_rotation(PyUIGridObject* self, PyObject* value, void* closure);
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// #199 - HeightMap application methods
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static PyObject* py_apply_threshold(PyUIGridObject* self, PyObject* args, PyObject* kwds);
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