Check in... animations are roughly half built
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8 changed files with 167 additions and 52 deletions
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@ -4,6 +4,8 @@
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#include "Scene.h"
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#include "GameEngine.h"
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#include "Grid.h"
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//#include "Animation.h"
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//#include <list>
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class PythonScene: public Scene
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{
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@ -13,6 +15,8 @@ class PythonScene: public Scene
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void doLClick(sf::Vector2i);
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void doRClick(sf::Vector2i);
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void doZoom(sf::Vector2i, int);
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//std::list<Animation*> animations;
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void animate();
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public:
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PythonScene(GameEngine*, std::string);
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void update() override final;
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