Check in... animations are roughly half built
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8 changed files with 167 additions and 52 deletions
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@ -44,6 +44,7 @@ public:
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static std::map<std::string, UIMenu*> menus;
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static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
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static std::map<std::string, Grid*> grids;
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static std::list<Animation*> animations;
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static std::map<std::string, PyObject*> callbacks;
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@ -68,6 +69,8 @@ public:
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static PyObject* _createGrid(PyObject*, PyObject*);
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static PyObject* _listGrids(PyObject*, PyObject*);
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static PyObject* _modGrid(PyObject*, PyObject*);
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static PyObject* _createAnimation(PyObject*, PyObject*);
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static PyObject* _registerPyAction(PyObject*, PyObject*);
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