Check in... animations are roughly half built

This commit is contained in:
John McCardle 2023-03-06 20:54:23 -05:00
commit d74635ee4e
8 changed files with 167 additions and 52 deletions

View file

@ -44,6 +44,7 @@ public:
static std::map<std::string, UIMenu*> menus;
static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
static std::map<std::string, Grid*> grids;
static std::list<Animation*> animations;
static std::map<std::string, PyObject*> callbacks;
@ -68,6 +69,8 @@ public:
static PyObject* _createGrid(PyObject*, PyObject*);
static PyObject* _listGrids(PyObject*, PyObject*);
static PyObject* _modGrid(PyObject*, PyObject*);
static PyObject* _createAnimation(PyObject*, PyObject*);
static PyObject* _registerPyAction(PyObject*, PyObject*);