Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today. From the JANKFILE: - working on API endpoint `_registerInputAction`. it will add "_py" as a suffix to the action string and register it along with other scene actions. - Adding public Scene methods. These are on the base class with default of return `false`. `bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected` the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding. Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
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10 changed files with 134 additions and 7 deletions
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@ -4,6 +4,7 @@
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#define ACTION(X, Y) (name.compare(X) == 0 && type.compare(Y) == 0)
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#define ACTIONONCE(X) ((name.compare(X) == 0 && type.compare("start") == 0 && !actionState[name]))
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#define ACTIONAFTER(X) ((name.compare(X) == 0 && type.compare("end") == 0))
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#define ACTIONPY ((name.size() > 3 && name.compare(name.size() - 3, 3, "_py") == 0))
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#include "Common.h"
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//#include "GameEngine.h"
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@ -32,5 +33,8 @@ public:
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bool hasAction(std::string);
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bool hasAction(int);
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std::string action(int);
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virtual bool registerActionInjected(int, std::string);
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virtual bool unregisterActionInjected(int, std::string);
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};
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