Tinkering with input

I want to move keyboard input defs to the Python API. I laid the groundwork for it today.

From the JANKFILE:

- working on API endpoint `_registerInputAction`.

it will add "_py" as a suffix to the action string and register it along with other scene actions.

- Adding public Scene methods. These are on the base class with default of return `false`.

`bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected`

the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding.

Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
This commit is contained in:
John McCardle 2023-07-13 23:01:09 -04:00
commit d6446e18ea
10 changed files with 134 additions and 7 deletions

View file

@ -17,9 +17,13 @@ class PythonScene: public Scene
void doZoom(sf::Vector2i, int);
//std::list<Animation*> animations;
void animate();
std::map<std::string, bool> actionInjected;
public:
PythonScene(GameEngine*, std::string);
void update() override final;
void doAction(std::string, std::string) override final;
void sRender() override final;
bool registerActionInjected(int, std::string) override final;
bool unregisterActionInjected(int, std::string) override final;
};