Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today. From the JANKFILE: - working on API endpoint `_registerInputAction`. it will add "_py" as a suffix to the action string and register it along with other scene actions. - Adding public Scene methods. These are on the base class with default of return `false`. `bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected` the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding. Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
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10 changed files with 134 additions and 7 deletions
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@ -4,7 +4,7 @@
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MenuScene::MenuScene(GameEngine* g) : Scene(g)
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{
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text.setFont(game->getFont());
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text.setString("McRogueFace Engine - LGJ 2023 (Incomplete)");
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text.setString("McRogueFace Engine - r/RoguelikeDev Tutorial 2023");
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text.setCharacterSize(24);
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//std::cout << "MenuScene Initialized. " << game << std::endl;
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//std::cout << "Font: " << game->getFont().getInfo().family << std::endl;
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