Tinkering with input
I want to move keyboard input defs to the Python API. I laid the groundwork for it today. From the JANKFILE: - working on API endpoint `_registerInputAction`. it will add "_py" as a suffix to the action string and register it along with other scene actions. - Adding public Scene methods. These are on the base class with default of return `false`. `bool Scene::registerActionInjected(int code, std::string name)` and `unregisterActionInjected` the PythonScene (and other scenes that support injected user input) can override this method, check existing registrations, and return `true` when succeeding. Also, upgraded to C++20 (g++ `c++2a`), mostly because I want to use map::contains.
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GameEngine::GameEngine()
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{
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font.loadFromFile("./assets/JetbrainsMono.ttf");
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window.create(sf::VideoMode(1024, 768), "McRogueFace - LGJ Submission by John McCardle");
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window.create(sf::VideoMode(1024, 768), "McRogueFace - r/RoguelikeDev Tutorial Run");
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visible = window.getDefaultView();
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window.setFramerateLimit(30);
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scene = "menu";
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