Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.

This commit is contained in:
John McCardle 2023-02-24 23:46:34 -05:00
commit d2499a67f8
27 changed files with 1090 additions and 4 deletions

48
src/VectorShape.cpp Normal file
View file

@ -0,0 +1,48 @@
#include "VectorShape.h"
VectorShape::VectorShape()
{
sf::Vector2f p(0, 0);
points.push_back(sf::Vector2f(0, 40));
points.push_back(sf::Vector2f(-30, -30));
points.push_back(sf::Vector2f(0, -20));
points.push_back(sf::Vector2f(30, -30));
}
void VectorShape::render(sf::RenderWindow & window)
{
sf::Transform t;
//t.scale(sf::Vector2f(0.5, 0.5));
//t.scale(sf::Vector2f(3, 3));
t.translate(position);
t.rotate(angle);
sf::VertexArray lines(sf::LineStrip, int(points.size())+1);
for ( int i = 0; i < points.size(); i++)
{
lines[i] = points[i];
}
lines[points.size()] = points[0];
window.draw(lines, t);
}
void VectorShape::miner()
{
points.clear();
points.push_back(sf::Vector2f(0, -40));
float mirror_x[12] = {-1, -1, -.5, -.5, -2, -2, -3, -3, -2, -2, -1.5, -0.5};
float fixed_y[12] = {-3, -2, -1.5, -1, -1, -.5, 0, 1, 1.5, 2, 3, 3};
for (int i = 0; i < 12; i++)
{
points.push_back(sf::Vector2f(mirror_x[i] * 10, fixed_y[i] * 10));
}
points.push_back(sf::Vector2f(0, 20));
for (int i = 11; i >= 0; i--)
{
points.push_back(sf::Vector2f(mirror_x[i] * -10, fixed_y[i] * 10));
}
}