Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
This commit is contained in:
parent
1784489dfb
commit
d2499a67f8
27 changed files with 1090 additions and 4 deletions
25
src/Scene.cpp
Normal file
25
src/Scene.cpp
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#include "Scene.h"
|
||||
|
||||
//Scene::Scene() { game = 0; std::cout << "WARN: default Scene constructor called. (game = " << game << ")" << std::endl;};
|
||||
Scene::Scene(GameEngine* g) { game = g; }
|
||||
void Scene::registerAction(int code, std::string name)
|
||||
{
|
||||
actions[code] = name;
|
||||
actionState[name] = false;
|
||||
}
|
||||
bool Scene::hasAction(std::string name)
|
||||
{
|
||||
for (auto& item : actions)
|
||||
if (item.second == name) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Scene::hasAction(int code)
|
||||
{
|
||||
return (actions.find(code) != actions.end());
|
||||
}
|
||||
|
||||
std::string Scene::action(int code)
|
||||
{
|
||||
return actions[code];
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue