Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.
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27 changed files with 1090 additions and 4 deletions
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src/MenuScene.h
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17
src/MenuScene.h
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#pragma once
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#include "Common.h"
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#include "Scene.h"
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#include "GameEngine.h"
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class MenuScene: public Scene
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{
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sf::Text text;
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sf::Text text2;
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public:
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MenuScene(GameEngine*);
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void update() override final;
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void doAction(std::string, std::string) override final;
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void sRender() override final;
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};
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