Porting in old gamejam code. Removed SOME cruft, more likely remains. Sound + sprite test.

This commit is contained in:
John McCardle 2023-02-24 23:46:34 -05:00
commit d2499a67f8
27 changed files with 1090 additions and 4 deletions

45
src/MenuScene.cpp Normal file
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#include "MenuScene.h"
#include "ActionCode.h"
MenuScene::MenuScene(GameEngine* g) : Scene(g)
{
text.setFont(game->getFont());
text.setString("McRogueFace Engine - Testing & Early Access");
text.setCharacterSize(24);
//std::cout << "MenuScene Initialized. " << game << std::endl;
//std::cout << "Font: " << game->getFont().getInfo().family << std::endl;
text2.setFont(game->getFont());
text2.setString("Press 'Spacebar' to begin; 'Up' and 'Down' switch Resolution");
text2.setCharacterSize(16);
text2.setPosition(0.0f, 50.0f);
registerAction(ActionCode::KEY + sf::Keyboard::Space, "start_game");
registerAction(ActionCode::KEY + sf::Keyboard::Up, "up");
registerAction(ActionCode::KEY + sf::Keyboard::Down, "down");
}
void MenuScene::update()
{
//std::cout << "MenuScene update" << std::endl;
}
void MenuScene::doAction(std::string name, std::string type)
{
//std::cout << "MenuScene doAction: " << name << ", " << type << std::endl;
//if (name.compare("start_game") == 0 and type.compare("start") == 0)
if(ACTION("start_game", "start"))
game->changeScene("play");
else if(ACTIONONCE("up"))
game->getWindow().setSize(sf::Vector2u(1024, 768));
else if(ACTIONONCE("down"))
game->getWindow().setSize(sf::Vector2u(640, 480));
}
void MenuScene::sRender()
{
game->getWindow().clear();
game->getWindow().draw(text);
game->getWindow().draw(text2);
game->getWindow().display();
}