fix: Resolve --exec double script execution bug
Scripts passed to --exec were executing twice because GameEngine constructor ran scripts, and main.cpp created two GameEngine instances. - Move exec_scripts from constructor to new executeStartupScripts() method - Call executeStartupScripts() once after final engine setup in main.cpp - Remove double-execution workarounds from tests - Delete duplicate test_viewport_visual.py (flaky due to race condition) - Fix test constructor syntax and callback signatures 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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9 changed files with 118 additions and 451 deletions
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@ -213,6 +213,7 @@ int run_python_interpreter(const McRogueFaceConfig& config, int argc, char* argv
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delete engine;
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engine = new GameEngine(mutable_config);
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McRFPy_API::game = engine;
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engine->executeStartupScripts(); // Execute --exec scripts ONCE here
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engine->run();
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McRFPy_API::api_shutdown();
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delete engine;
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