Squashed commit of the following: [raii_pyobjects]
closes #4 commit8f060dc87bAuthor: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 22:20:03 2024 -0400 Removing std::cout debugging statements commitc9d5251c71Author: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 20:00:57 2024 -0400 In-place map modification worked commit0a8f67e391Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 14 23:13:13 2024 -0400 Stress test is failing: By removing a timer to a function (from inside that function?) I can immediately cause a segfault. commit05d9f6a882Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 22:27:12 2024 -0400 wow, good test of Key and Click Callable classes. Cleanup, squash, and merge after I give it a lookover in daylight, though. commit972768eb26Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 21:02:48 2024 -0400 inital PyCallable work; isolate very well behaved usage of PyObject references behind RAII
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13 changed files with 302 additions and 28 deletions
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@ -123,8 +123,9 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
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// TODO - reimplement UISprite style rendering within UIEntity class. Entities don't have a screen pixel position, they have a grid position, and grid sets zoom when rendering them.
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auto e5a = std::make_shared<UIEntity>(*e5); // this basic constructor sucks: sprite position + zoom are irrelevant for UIEntity.
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e5a->grid = e5;
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auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
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e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
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//auto e5as = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
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//e5a->sprite = e5as; // will copy constructor even exist for UISprite...?
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e5a->sprite = UISprite(indextex, 85, sf::Vector2f(0, 0), 1.0);
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e5a->position = sf::Vector2f(1, 0);
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e5->entities->push_back(e5a);
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