Squashed commit of the following: [raii_pyobjects]
closes #4 commit8f060dc87bAuthor: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 22:20:03 2024 -0400 Removing std::cout debugging statements commitc9d5251c71Author: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 20:00:57 2024 -0400 In-place map modification worked commit0a8f67e391Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 14 23:13:13 2024 -0400 Stress test is failing: By removing a timer to a function (from inside that function?) I can immediately cause a segfault. commit05d9f6a882Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 22:27:12 2024 -0400 wow, good test of Key and Click Callable classes. Cleanup, squash, and merge after I give it a lookover in daylight, though. commit972768eb26Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 21:02:48 2024 -0400 inital PyCallable work; isolate very well behaved usage of PyObject references behind RAII
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13 changed files with 302 additions and 28 deletions
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@ -453,6 +453,7 @@ PyObject* McRFPy_API::_createScene(PyObject* self, PyObject* args) {
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PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
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PyObject* callable;
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if (!PyArg_ParseTuple(args, "O", &callable)) return NULL;
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/*
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if (game->currentScene()->key_callable != NULL and game->currentScene()->key_callable != Py_None)
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{
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Py_DECREF(game->currentScene()->key_callable);
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@ -460,6 +461,8 @@ PyObject* McRFPy_API::_keypressScene(PyObject* self, PyObject* args) {
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Py_INCREF(callable);
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game->currentScene()->key_callable = callable;
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Py_INCREF(Py_None);
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*/
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game->currentScene()->key_callable = std::make_unique<PyKeyCallable>(callable);
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return Py_None;
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}
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