Squashed commit of the following: [raii_pyobjects]
closes #4 commit8f060dc87bAuthor: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 22:20:03 2024 -0400 Removing std::cout debugging statements commitc9d5251c71Author: John McCardle <mccardle.john@gmail.com> Date: Fri Mar 15 20:00:57 2024 -0400 In-place map modification worked commit0a8f67e391Author: John McCardle <mccardle.john@gmail.com> Date: Thu Mar 14 23:13:13 2024 -0400 Stress test is failing: By removing a timer to a function (from inside that function?) I can immediately cause a segfault. commit05d9f6a882Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 22:27:12 2024 -0400 wow, good test of Key and Click Callable classes. Cleanup, squash, and merge after I give it a lookover in daylight, though. commit972768eb26Author: John McCardle <mccardle.john@gmail.com> Date: Tue Mar 12 21:02:48 2024 -0400 inital PyCallable work; isolate very well behaved usage of PyObject references behind RAII
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13 changed files with 302 additions and 28 deletions
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@ -5,6 +5,7 @@
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#include "McRFPy_API.h"
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#include "IndexTexture.h"
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#include "Timer.h"
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#include "PyCallable.h"
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class GameEngine
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{
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@ -20,7 +21,8 @@ class GameEngine
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std::string window_title;
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sf::Clock runtime;
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std::map<std::string, Timer> timers;
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//std::map<std::string, Timer> timers;
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std::map<std::string, std::shared_ptr<PyTimerCallable>> timers;
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void testTimers();
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public:
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