Squashed commit of the following: [alpha_streamline_1]
the low-hanging fruit of pre-existing issues and standardizing the
Python interfaces
Special thanks to Claude Code, ~100k output tokens for this merge
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
commit 99f301e3a0
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:25:32 2025 -0400
Add position tuple support and pos property to UI elements
closes #83, closes #84
- Issue #83: Add position tuple support to constructors
- Frame and Sprite now accept both (x, y) and ((x, y)) forms
- Also accept Vector objects as position arguments
- Caption and Entity already supported tuple/Vector forms
- Uses PyVector::from_arg for flexible position parsing
- Issue #84: Add pos property to Frame and Sprite
- Added pos getter that returns a Vector
- Added pos setter that accepts Vector or tuple
- Provides consistency with Caption and Entity which already had pos properties
- All UI elements now have a uniform way to get/set positions as Vectors
Both features improve API consistency and make it easier to work with positions.
commit 2f2b488fb5
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:18:10 2025 -0400
Standardize sprite_index property and add scale_x/scale_y to UISprite
closes #81, closes #82
- Issue #81: Standardized property name to sprite_index across UISprite and UIEntity
- Added sprite_index as the primary property name
- Kept sprite_number as a deprecated alias for backward compatibility
- Updated repr() methods to use sprite_index
- Updated animation system to recognize both names
- Issue #82: Added scale_x and scale_y properties to UISprite
- Enables non-uniform scaling of sprites
- scale property still works for uniform scaling
- Both properties work with the animation system
All existing code using sprite_number continues to work due to backward compatibility.
commit 5a003a9aa5
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:09:52 2025 -0400
Fix multiple low priority issues
closes #12, closes #80, closes #95, closes #96, closes #99
- Issue #12: Set tp_new to NULL for GridPoint and GridPointState to prevent instantiation from Python
- Issue #80: Renamed Caption.size to Caption.font_size for semantic clarity
- Issue #95: Fixed UICollection repr to show actual derived types instead of generic UIDrawable
- Issue #96: Added extend() method to UICollection for API consistency with UIEntityCollection
- Issue #99: Exposed read-only properties for Texture (sprite_width, sprite_height, sheet_width, sheet_height, sprite_count, source) and Font (family, source)
All issues have corresponding tests that verify the fixes work correctly.
commit e5affaf317
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 15:50:09 2025 -0400
Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked
- Updated executeScript() to use executable_path() from platform.h
- Scripts now load correctly when working directory differs from executable
- Issue #76: Fix UIEntityCollection returns wrong type
- Updated UIEntityCollectionIter::next() to check for stored Python object
- Derived Entity classes now preserve their type when retrieved from collections
- Issue #9: Recreate RenderTexture when resized (already fixed)
- Confirmed RenderTexture recreation already implemented in set_size() and set_float_member()
- Uses 1.5x padding and 4096 max size limit
- Issue #79: Fix Color r, g, b, a properties return None
- Implemented get_member() and set_member() in PyColor.cpp
- Color component properties now work correctly with proper validation
- Additional fix: Grid.at() method signature
- Changed from METH_O to METH_VARARGS to accept two arguments
All fixes include comprehensive tests to verify functionality.
closes #37, closes #76, closes #9, closes #79
This commit is contained in:
parent
e6dbb2d560
commit
cd0bd5468b
41 changed files with 4212 additions and 34 deletions
227
src/UIGrid.cpp
227
src/UIGrid.cpp
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@ -347,6 +347,18 @@ int UIGrid::set_size(PyUIGridObject* self, PyObject* value, void* closure) {
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return -1;
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}
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self->data->box.setSize(sf::Vector2f(w, h));
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// Recreate renderTexture with new size to avoid rendering issues
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// Add some padding to handle zoom and ensure we don't cut off content
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unsigned int tex_width = static_cast<unsigned int>(w * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(h * 1.5f);
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// Clamp to reasonable maximum to avoid GPU memory issues
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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return 0;
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}
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@ -411,9 +423,25 @@ int UIGrid::set_float_member(PyUIGridObject* self, PyObject* value, void* closur
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else if (member_ptr == 1) // y
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self->data->box.setPosition(self->data->box.getPosition().x, val);
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else if (member_ptr == 2) // w
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{
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self->data->box.setSize(sf::Vector2f(val, self->data->box.getSize().y));
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// Recreate renderTexture when width changes
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unsigned int tex_width = static_cast<unsigned int>(val * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(self->data->box.getSize().y * 1.5f);
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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}
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else if (member_ptr == 3) // h
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{
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self->data->box.setSize(sf::Vector2f(self->data->box.getSize().x, val));
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// Recreate renderTexture when height changes
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unsigned int tex_width = static_cast<unsigned int>(self->data->box.getSize().x * 1.5f);
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unsigned int tex_height = static_cast<unsigned int>(val * 1.5f);
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tex_width = std::min(tex_width, 4096u);
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tex_height = std::min(tex_height, 4096u);
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self->data->renderTexture.create(tex_width, tex_height);
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}
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else if (member_ptr == 4) // center_x
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self->data->center_x = val;
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else if (member_ptr == 5) // center_y
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@ -473,7 +501,7 @@ PyObject* UIGrid::py_at(PyUIGridObject* self, PyObject* o)
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}
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PyMethodDef UIGrid::methods[] = {
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{"at", (PyCFunction)UIGrid::py_at, METH_O},
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{"at", (PyCFunction)UIGrid::py_at, METH_VARARGS},
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{NULL, NULL, 0, NULL}
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};
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@ -571,7 +599,13 @@ PyObject* UIEntityCollectionIter::next(PyUIEntityCollectionIterObject* self)
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std::advance(l_begin, self->index-1);
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auto target = *l_begin;
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// Create and return a Python Entity object
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// Return the stored Python object if it exists (preserves derived types)
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if (target->self != nullptr) {
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Py_INCREF(target->self);
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return target->self;
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}
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// Otherwise create and return a new Python Entity object
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
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auto p = std::static_pointer_cast<UIEntity>(target);
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@ -612,17 +646,198 @@ PyObject* UIEntityCollection::getitem(PyUIEntityCollectionObject* self, Py_ssize
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auto l_begin = (*vec).begin();
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std::advance(l_begin, index);
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auto target = *l_begin; //auto target = (*vec)[index];
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//RET_PY_INSTANCE(target);
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// construct and return an entity object that points directly into the UIGrid's entity vector
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//PyUIEntityObject* o = (PyUIEntityObject*)((&PyUIEntityType)->tp_alloc(&PyUIEntityType, 0));
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// If the entity has a stored Python object reference, return that to preserve derived class
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if (target->self != nullptr) {
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Py_INCREF(target->self);
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return target->self;
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}
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// Otherwise, create a new base Entity object
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto o = (PyUIEntityObject*)type->tp_alloc(type, 0);
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auto p = std::static_pointer_cast<UIEntity>(target);
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o->data = p;
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return (PyObject*)o;
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return NULL;
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}
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int UIEntityCollection::setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value) {
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auto list = self->data.get();
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if (!list) {
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PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
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return -1;
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}
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// Handle negative indexing
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while (index < 0) index += list->size();
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// Bounds check
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if (index >= list->size()) {
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PyErr_SetString(PyExc_IndexError, "EntityCollection assignment index out of range");
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return -1;
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}
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// Get iterator to the target position
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auto it = list->begin();
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std::advance(it, index);
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// Handle deletion
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if (value == NULL) {
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// Clear grid reference from the entity being removed
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(*it)->grid = nullptr;
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list->erase(it);
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return 0;
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}
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// Type checking - must be an Entity
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if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) {
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PyErr_SetString(PyExc_TypeError, "EntityCollection can only contain Entity objects");
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return -1;
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}
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// Get the C++ object from the Python object
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PyUIEntityObject* entity = (PyUIEntityObject*)value;
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if (!entity->data) {
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PyErr_SetString(PyExc_RuntimeError, "Invalid Entity object");
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return -1;
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}
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// Clear grid reference from the old entity
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(*it)->grid = nullptr;
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// Replace the element and set grid reference
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*it = entity->data;
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entity->data->grid = self->grid;
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return 0;
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}
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int UIEntityCollection::contains(PyUIEntityCollectionObject* self, PyObject* value) {
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auto list = self->data.get();
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if (!list) {
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PyErr_SetString(PyExc_RuntimeError, "the collection store returned a null pointer");
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return -1;
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}
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// Type checking - must be an Entity
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if (!PyObject_IsInstance(value, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) {
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// Not an Entity, so it can't be in the collection
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return 0;
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}
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// Get the C++ object from the Python object
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PyUIEntityObject* entity = (PyUIEntityObject*)value;
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if (!entity->data) {
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return 0;
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}
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// Search for the object by comparing C++ pointers
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for (const auto& ent : *list) {
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if (ent.get() == entity->data.get()) {
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return 1; // Found
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}
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}
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return 0; // Not found
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}
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PyObject* UIEntityCollection::concat(PyUIEntityCollectionObject* self, PyObject* other) {
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// Create a new Python list containing elements from both collections
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if (!PySequence_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to EntityCollection");
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return NULL;
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}
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Py_ssize_t self_len = self->data->size();
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Py_ssize_t other_len = PySequence_Length(other);
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if (other_len == -1) {
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return NULL; // Error already set
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}
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PyObject* result_list = PyList_New(self_len + other_len);
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if (!result_list) {
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return NULL;
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}
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// Add all elements from self
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Py_ssize_t idx = 0;
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for (const auto& entity : *self->data) {
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity");
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auto obj = (PyUIEntityObject*)type->tp_alloc(type, 0);
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if (obj) {
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obj->data = entity;
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PyList_SET_ITEM(result_list, idx, (PyObject*)obj); // Steals reference
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} else {
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Py_DECREF(result_list);
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Py_DECREF(type);
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return NULL;
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}
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Py_DECREF(type);
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idx++;
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}
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// Add all elements from other
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for (Py_ssize_t i = 0; i < other_len; i++) {
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PyObject* item = PySequence_GetItem(other, i);
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if (!item) {
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Py_DECREF(result_list);
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return NULL;
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}
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PyList_SET_ITEM(result_list, self_len + i, item); // Steals reference
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}
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return result_list;
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}
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PyObject* UIEntityCollection::inplace_concat(PyUIEntityCollectionObject* self, PyObject* other) {
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if (!PySequence_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "can only concatenate sequence to EntityCollection");
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return NULL;
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}
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// First, validate ALL items in the sequence before modifying anything
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Py_ssize_t other_len = PySequence_Length(other);
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if (other_len == -1) {
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return NULL; // Error already set
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}
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// Validate all items first
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for (Py_ssize_t i = 0; i < other_len; i++) {
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PyObject* item = PySequence_GetItem(other, i);
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if (!item) {
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return NULL;
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}
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// Type check
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if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Entity"))) {
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Py_DECREF(item);
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PyErr_Format(PyExc_TypeError,
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"EntityCollection can only contain Entity objects; "
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"got %s at index %zd", Py_TYPE(item)->tp_name, i);
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return NULL;
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}
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Py_DECREF(item);
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}
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// All items validated, now we can safely add them
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for (Py_ssize_t i = 0; i < other_len; i++) {
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PyObject* item = PySequence_GetItem(other, i);
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if (!item) {
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return NULL; // Shouldn't happen, but be safe
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}
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// Use the existing append method which handles grid references
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PyObject* result = append(self, item);
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Py_DECREF(item);
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if (!result) {
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return NULL; // append() failed
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}
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Py_DECREF(result); // append returns Py_None
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}
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Py_INCREF(self);
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return (PyObject*)self;
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}
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int UIEntityCollection::setitem(PyUIEntityCollectionObject* self, Py_ssize_t index, PyObject* value) {
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