Squashed commit of the following: [alpha_streamline_1]
the low-hanging fruit of pre-existing issues and standardizing the
Python interfaces
Special thanks to Claude Code, ~100k output tokens for this merge
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
commit 99f301e3a0
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:25:32 2025 -0400
Add position tuple support and pos property to UI elements
closes #83, closes #84
- Issue #83: Add position tuple support to constructors
- Frame and Sprite now accept both (x, y) and ((x, y)) forms
- Also accept Vector objects as position arguments
- Caption and Entity already supported tuple/Vector forms
- Uses PyVector::from_arg for flexible position parsing
- Issue #84: Add pos property to Frame and Sprite
- Added pos getter that returns a Vector
- Added pos setter that accepts Vector or tuple
- Provides consistency with Caption and Entity which already had pos properties
- All UI elements now have a uniform way to get/set positions as Vectors
Both features improve API consistency and make it easier to work with positions.
commit 2f2b488fb5
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:18:10 2025 -0400
Standardize sprite_index property and add scale_x/scale_y to UISprite
closes #81, closes #82
- Issue #81: Standardized property name to sprite_index across UISprite and UIEntity
- Added sprite_index as the primary property name
- Kept sprite_number as a deprecated alias for backward compatibility
- Updated repr() methods to use sprite_index
- Updated animation system to recognize both names
- Issue #82: Added scale_x and scale_y properties to UISprite
- Enables non-uniform scaling of sprites
- scale property still works for uniform scaling
- Both properties work with the animation system
All existing code using sprite_number continues to work due to backward compatibility.
commit 5a003a9aa5
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 16:09:52 2025 -0400
Fix multiple low priority issues
closes #12, closes #80, closes #95, closes #96, closes #99
- Issue #12: Set tp_new to NULL for GridPoint and GridPointState to prevent instantiation from Python
- Issue #80: Renamed Caption.size to Caption.font_size for semantic clarity
- Issue #95: Fixed UICollection repr to show actual derived types instead of generic UIDrawable
- Issue #96: Added extend() method to UICollection for API consistency with UIEntityCollection
- Issue #99: Exposed read-only properties for Texture (sprite_width, sprite_height, sheet_width, sheet_height, sprite_count, source) and Font (family, source)
All issues have corresponding tests that verify the fixes work correctly.
commit e5affaf317
Author: John McCardle <mccardle.john@gmail.com>
Date: Sat Jul 5 15:50:09 2025 -0400
Fix critical issues: script loading, entity types, and color properties
- Issue #37: Fix Windows scripts subdirectory not checked
- Updated executeScript() to use executable_path() from platform.h
- Scripts now load correctly when working directory differs from executable
- Issue #76: Fix UIEntityCollection returns wrong type
- Updated UIEntityCollectionIter::next() to check for stored Python object
- Derived Entity classes now preserve their type when retrieved from collections
- Issue #9: Recreate RenderTexture when resized (already fixed)
- Confirmed RenderTexture recreation already implemented in set_size() and set_float_member()
- Uses 1.5x padding and 4096 max size limit
- Issue #79: Fix Color r, g, b, a properties return None
- Implemented get_member() and set_member() in PyColor.cpp
- Color component properties now work correctly with proper validation
- Additional fix: Grid.at() method signature
- Changed from METH_O to METH_VARARGS to accept two arguments
All fixes include comprehensive tests to verify functionality.
closes #37, closes #76, closes #9, closes #79
This commit is contained in:
parent
e6dbb2d560
commit
cd0bd5468b
41 changed files with 4212 additions and 34 deletions
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@ -615,6 +615,88 @@ PyObject* UICollection::append(PyUICollectionObject* self, PyObject* o)
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return Py_None;
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}
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PyObject* UICollection::extend(PyUICollectionObject* self, PyObject* iterable)
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{
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// Accept any iterable of UIDrawable objects
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PyObject* iterator = PyObject_GetIter(iterable);
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if (iterator == NULL) {
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PyErr_SetString(PyExc_TypeError, "UICollection.extend requires an iterable");
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return NULL;
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}
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// Ensure module is initialized
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if (!McRFPy_API::mcrf_module) {
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Py_DECREF(iterator);
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PyErr_SetString(PyExc_RuntimeError, "mcrfpy module not initialized");
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return NULL;
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}
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// Get current highest z_index
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int current_z_index = 0;
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if (!self->data->empty()) {
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current_z_index = self->data->back()->z_index;
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}
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PyObject* item;
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while ((item = PyIter_Next(iterator)) != NULL) {
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// Check if item is a UIDrawable subclass
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if (!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame")) &&
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!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite")) &&
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!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption")) &&
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!PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid")))
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{
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Py_DECREF(item);
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Py_DECREF(iterator);
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PyErr_SetString(PyExc_TypeError, "All items must be Frame, Caption, Sprite, or Grid objects");
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return NULL;
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}
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// Increment z_index for each new element
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if (current_z_index <= INT_MAX - 10) {
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current_z_index += 10;
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} else {
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current_z_index = INT_MAX;
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}
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// Add the item based on its type
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if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Frame"))) {
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PyUIFrameObject* frame = (PyUIFrameObject*)item;
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frame->data->z_index = current_z_index;
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self->data->push_back(frame->data);
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}
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else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Caption"))) {
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PyUICaptionObject* caption = (PyUICaptionObject*)item;
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caption->data->z_index = current_z_index;
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self->data->push_back(caption->data);
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}
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else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite"))) {
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PyUISpriteObject* sprite = (PyUISpriteObject*)item;
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sprite->data->z_index = current_z_index;
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self->data->push_back(sprite->data);
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}
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else if (PyObject_IsInstance(item, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
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PyUIGridObject* grid = (PyUIGridObject*)item;
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grid->data->z_index = current_z_index;
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self->data->push_back(grid->data);
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}
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Py_DECREF(item);
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}
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Py_DECREF(iterator);
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// Check if iteration ended due to an error
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if (PyErr_Occurred()) {
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return NULL;
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}
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// Mark scene as needing resort after adding elements
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McRFPy_API::markSceneNeedsSort();
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Py_INCREF(Py_None);
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return Py_None;
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}
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PyObject* UICollection::remove(PyUICollectionObject* self, PyObject* o)
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{
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if (!PyLong_Check(o))
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@ -734,7 +816,7 @@ PyObject* UICollection::count(PyUICollectionObject* self, PyObject* value) {
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PyMethodDef UICollection::methods[] = {
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{"append", (PyCFunction)UICollection::append, METH_O},
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//{"extend", (PyCFunction)PyUICollection_extend, METH_O}, // TODO
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{"extend", (PyCFunction)UICollection::extend, METH_O},
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{"remove", (PyCFunction)UICollection::remove, METH_O},
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{"index", (PyCFunction)UICollection::index_method, METH_O},
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{"count", (PyCFunction)UICollection::count, METH_O},
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@ -746,7 +828,47 @@ PyObject* UICollection::repr(PyUICollectionObject* self)
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std::ostringstream ss;
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if (!self->data) ss << "<UICollection (invalid internal object)>";
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else {
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ss << "<UICollection (" << self->data->size() << " child objects)>";
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ss << "<UICollection (" << self->data->size() << " objects: ";
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// Count each type
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int frame_count = 0, caption_count = 0, sprite_count = 0, grid_count = 0, other_count = 0;
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for (auto& item : *self->data) {
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switch(item->derived_type()) {
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case PyObjectsEnum::UIFRAME: frame_count++; break;
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case PyObjectsEnum::UICAPTION: caption_count++; break;
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case PyObjectsEnum::UISPRITE: sprite_count++; break;
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case PyObjectsEnum::UIGRID: grid_count++; break;
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default: other_count++; break;
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}
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}
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// Build type summary
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bool first = true;
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if (frame_count > 0) {
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ss << frame_count << " Frame" << (frame_count > 1 ? "s" : "");
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first = false;
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}
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if (caption_count > 0) {
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if (!first) ss << ", ";
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ss << caption_count << " Caption" << (caption_count > 1 ? "s" : "");
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first = false;
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}
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if (sprite_count > 0) {
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if (!first) ss << ", ";
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ss << sprite_count << " Sprite" << (sprite_count > 1 ? "s" : "");
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first = false;
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}
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if (grid_count > 0) {
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if (!first) ss << ", ";
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ss << grid_count << " Grid" << (grid_count > 1 ? "s" : "");
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first = false;
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}
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if (other_count > 0) {
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if (!first) ss << ", ";
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ss << other_count << " UIDrawable" << (other_count > 1 ? "s" : "");
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}
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ss << ")>";
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}
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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