quick & dirty timer functionality
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6 changed files with 118 additions and 0 deletions
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@ -74,6 +74,11 @@ public:
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static PyObject* _currentScene(PyObject*, PyObject*);
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static PyObject* _createScene(PyObject*, PyObject*);
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static PyObject* _keypressScene(PyObject*, PyObject*);
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// timer control
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static PyObject* _setTimer(PyObject*, PyObject*);
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static PyObject* _delTimer(PyObject*, PyObject*);
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// accept keyboard input from scene
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static sf::Vector2i cursor_position;
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static void player_input(int, int);
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