refactor(grid): GridData is a map, not a widget -- delete UIGrid's drawable half
closes #361 closes #370 closes #371 UIGrid inherited both UIDrawable and GridData, so every map carried a second camera and RenderTexture that nothing on screen corresponded to. Appending a _GridData to a scene drew the whole map again through that ghost, frozen at construction values. GridData is now pure data -- no position, no size, no render() -- and UIGridView is the only widget. UIGrid is deleted rather than demoted: shedding UIDrawable left an empty subclass whose only job was to be what an aliasing shared_ptr pointed into. GridData absorbs the texture (it defines the cell size, which every tile<->pixel conversion depends on) and its own PythonObjectCache serial; the binding layer becomes struct PyGridData. PyObjectsEnum::UIGRID and its 14 case arms go with it. * mcrfpy.GridData is public and standalone-constructible. A map with no view at all -- an offscreen level, still steppable and pathable -- was previously undefined behavior: GridData::markDirty did static_cast<UIGrid*>(this). * UIGridView::init constructs the GridData directly instead of building a throwaway Python _GridData, stealing its base subobject, and copying ~15 fields of rendering state out of the discarded wrapper. One init() serves both modes, so a second view is no longer a crippled kwarg subset (Grid(grid=other, z_index=5) used to raise TypeError). * entity.grid returns the GridData. Accepted break: an entity may be on a map with no view or with several, so "the grid an entity is in" is not a camera. Migrate player.grid.center_camera(p) -> view.center_camera(p). * tp_name is mcrfpy.GridView; mcrfpy.Grid is an alias to the same type object. Two latent bugs surfaced and are fixed here: #370 Grid.center_camera() and Grid.size = ... were SILENT NO-OPS -- neither was defined on the view, so both delegated to the ghost camera. On master, center_camera((5,5)) leaves center_x at 50.0. #371 The shader uniform binder strcmp'd tp_name == "mcrfpy.Grid" (the VIEW's name) then cast to PyUIGridObject. UB that only worked because both wrappers had identical layout and both classes put UIDrawable at offset 0. Suite 327/327. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
3e18c1fbf6
commit
c696b4ef41
51 changed files with 1520 additions and 2633 deletions
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue