Add SDL2+OpenGL ES 2 renderer backend for Emscripten/WebGL

Implements Phase 1 of renderer abstraction plan:
- SDL2Types.h: SFML-compatible type stubs in sf:: namespace
- SDL2Renderer.h/cpp: OpenGL ES 2 rendering implementation
- EmscriptenStubs.cpp: Stubs for missing POSIX functions (wait3, wait4, wcsftime)

Build system changes:
- Add MCRF_SDL2 compile-time backend selection
- Add Emscripten SDL2 link options (-sUSE_SDL=2, -sFULL_ES2=1)
- Fix LONG_BIT mismatch for Emscripten in pyport.h

Code changes for SDL2/headless compatibility:
- Guard ImGui includes with !MCRF_HEADLESS && !MCRF_SDL2
- Defer GL shader initialization until after context creation

Current status: Python runs in browser, rendering WIP (canvas sizing issues)

Build commands:
  emcmake cmake -DMCRF_SDL2=ON -B build-emscripten
  emmake make -C build-emscripten

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-01-31 11:13:15 -05:00
commit c5cc022aa2
13 changed files with 2665 additions and 34 deletions

View file

@ -32,7 +32,8 @@
#include "PyUniformCollection.h" // Shader uniform collection (#106)
#include "McRogueFaceVersion.h"
#include "GameEngine.h"
#ifndef MCRF_HEADLESS
// ImGui is only available for SFML builds
#if !defined(MCRF_HEADLESS) && !defined(MCRF_SDL2)
#include "ImGuiConsole.h"
#endif
#include "BenchmarkLogger.h"
@ -1627,7 +1628,7 @@ PyObject* McRFPy_API::_setDevConsole(PyObject* self, PyObject* args) {
return NULL;
}
#ifndef MCRF_HEADLESS
#if !defined(MCRF_HEADLESS) && !defined(MCRF_SDL2)
ImGuiConsole::setEnabled(enabled);
#endif
Py_RETURN_NONE;