Animation work: removing pointers from the entire class in favor of std::function/lambdas to write values. This actually works with SFML classes, because I can wrap the setter class
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5 changed files with 80 additions and 25 deletions
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@ -10,6 +10,10 @@
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#include "Grid.h"
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#include "IndexSprite.h"
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#include "EntityManager.h"
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#include <list>
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// implementation required to link templates
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#include "Animation.h"
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class GameEngine; // forward declared (circular members)
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