Remove YAGNI methods from performance systems
GridChunk: Remove getWorldBounds, markAllDirty, getVisibleChunks - getWorldBounds: Chunk visibility handled by isVisible() instead - markAllDirty: GridLayers uses per-cell markDirty() pattern - getVisibleChunks: GridLayers computes visible range inline - Keep dirtyChunks() for diagnostics GridLayers: Remove getChunkCoords - Trivial helper replaced by inline division throughout codebase SpatialHash: Remove queryRect, totalEntities, cleanBucket - queryRect: Exceeds #115 scope (only queryRadius required) - totalEntities: Redundant with separate entity count tracking - cleanBucket: Dead code - expired weak_ptrs cleaned during remove/update All removals identified via cppcheck static analysis. Core functionality of each system remains intact and actively used. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
ae27e7deee
commit
b6eb70748a
6 changed files with 0 additions and 123 deletions
|
|
@ -92,24 +92,6 @@ std::vector<std::pair<int, int>> SpatialHash::getBucketsInRadius(float x, float
|
|||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::pair<int, int>> SpatialHash::getBucketsInRect(float x, float y, float width, float height) const
|
||||
{
|
||||
std::vector<std::pair<int, int>> result;
|
||||
|
||||
int min_bx = static_cast<int>(std::floor(x / bucket_size));
|
||||
int max_bx = static_cast<int>(std::floor((x + width) / bucket_size));
|
||||
int min_by = static_cast<int>(std::floor(y / bucket_size));
|
||||
int max_by = static_cast<int>(std::floor((y + height) / bucket_size));
|
||||
|
||||
for (int bx = min_bx; bx <= max_bx; ++bx) {
|
||||
for (int by = min_by; by <= max_by; ++by) {
|
||||
result.emplace_back(bx, by);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<UIEntity>> SpatialHash::queryRadius(float x, float y, float radius) const
|
||||
{
|
||||
std::vector<std::shared_ptr<UIEntity>> result;
|
||||
|
|
@ -137,57 +119,7 @@ std::vector<std::shared_ptr<UIEntity>> SpatialHash::queryRadius(float x, float y
|
|||
return result;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<UIEntity>> SpatialHash::queryRect(float x, float y, float width, float height) const
|
||||
{
|
||||
std::vector<std::shared_ptr<UIEntity>> result;
|
||||
|
||||
auto bucket_coords = getBucketsInRect(x, y, width, height);
|
||||
|
||||
for (const auto& coord : bucket_coords) {
|
||||
auto it = buckets.find(coord);
|
||||
if (it == buckets.end()) continue;
|
||||
|
||||
for (const auto& wp : it->second) {
|
||||
auto entity = wp.lock();
|
||||
if (!entity) continue;
|
||||
|
||||
// Check if entity is within the rectangle
|
||||
float ex = entity->position.x;
|
||||
float ey = entity->position.y;
|
||||
if (ex >= x && ex < x + width && ey >= y && ey < y + height) {
|
||||
result.push_back(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SpatialHash::clear()
|
||||
{
|
||||
buckets.clear();
|
||||
}
|
||||
|
||||
size_t SpatialHash::totalEntities() const
|
||||
{
|
||||
size_t count = 0;
|
||||
for (const auto& [coord, bucket] : buckets) {
|
||||
for (const auto& wp : bucket) {
|
||||
if (wp.lock()) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void SpatialHash::cleanBucket(std::vector<std::weak_ptr<UIEntity>>& bucket)
|
||||
{
|
||||
bucket.erase(
|
||||
std::remove_if(bucket.begin(), bucket.end(),
|
||||
[](const std::weak_ptr<UIEntity>& wp) {
|
||||
return wp.expired();
|
||||
}),
|
||||
bucket.end()
|
||||
);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue