Squashed commit of the following: [break_up_ui_h]
Closes #43 No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...? commit6aa151aba3Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:43:58 2024 -0400 UISprite.h/.cpp cleanup commitec0374ef50Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:37:39 2024 -0400 UIGridPoint.h/.cpp reorganization commit2cb7339535Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:19:25 2024 -0400 UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now. commit5d6af324bfAuthor: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 22:14:57 2024 -0400 UIFrame - moving static method into class namespace; no type object access commit567218cd7bAuthor: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 21:23:49 2024 -0400 UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something commit76693acd28Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:18:37 2024 -0400 delete leftover comments commit9efe998a33Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:17:43 2024 -0400 some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage commit714965da45Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 12 14:15:00 2024 -0400 eliminate extra includes on UICaption commit8efa25878fAuthor: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:41:14 2024 -0400 remove a lot of stuff commitc186d8c7f3Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:10:15 2024 -0400 We are compiling again! Started refactoring UICaption to be more idiomatic commit1b6e2a709bAuthor: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:42:02 2024 -0400 Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle commitaa7553a818Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:41:20 2024 -0400 PyTexture clean up scribbles and experiments commitc0201d989aAuthor: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:55:00 2024 -0400 additional unsaved changes commit83a63a3093Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:45:00 2024 -0400 doesn't compile, but UI.h/.cpp code has been divvy'd up. refs #43 @2h
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20 changed files with 2814 additions and 3052 deletions
74
src/UIEntity.h
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74
src/UIEntity.h
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#pragma once
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#include "Common.h"
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#include "Python.h"
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#include "structmember.h"
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#include "IndexTexture.h"
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#include "Resources.h"
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#include <list>
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#include "PyCallable.h"
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#include "PyTexture.h"
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#include "PyColor.h"
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#include "PyVector.h"
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#include "PyFont.h"
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#include "UIGridPoint.h"
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#include "UIDrawable.h"
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#include "UIBase.h"
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#include "UISprite.h"
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class UIGrid;
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//class UIEntity;
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//typedef struct {
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// PyObject_HEAD
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// std::shared_ptr<UIEntity> data;
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//} PyUIEntityObject;
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// helper methods with no namespace requirement
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static PyObject* sfVector2f_to_PyObject(sf::Vector2f vector);
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static sf::Vector2f PyObject_to_sfVector2f(PyObject* obj);
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static PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state);
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static PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec);
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// TODO: make UIEntity a drawable
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class UIEntity//: public UIDrawable
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{
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public:
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//PyObject* self;
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std::shared_ptr<UIGrid> grid;
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std::vector<UIGridPointState> gridstate;
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UISprite sprite;
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sf::Vector2f position; //(x,y) in grid coordinates; float for animation
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void render(sf::Vector2f); //override final;
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UIEntity();
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UIEntity(UIGrid&);
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static PyObject* at(PyUIEntityObject* self, PyObject* o);
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static int init(PyUIEntityObject* self, PyObject* args, PyObject* kwds);
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static PyObject* get_position(PyUIEntityObject* self, void* closure);
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static int set_position(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyObject* get_gridstate(PyUIEntityObject* self, void* closure);
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static PyObject* get_spritenumber(PyUIEntityObject* self, void* closure);
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static int set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyMethodDef methods[];
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static PyGetSetDef getsetters[];
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};
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namespace mcrfpydef {
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static PyTypeObject PyUIEntityType = {
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//PyVarObject_HEAD_INIT(NULL, 0)
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.tp_name = "mcrfpy.Entity",
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.tp_basicsize = sizeof(PyUIEntityObject),
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.tp_itemsize = 0,
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// Methods omitted for brevity
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.tp_flags = Py_TPFLAGS_DEFAULT,
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.tp_doc = "UIEntity objects",
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.tp_methods = UIEntity::methods,
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.tp_getset = UIEntity::getsetters,
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.tp_init = (initproc)UIEntity::init,
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.tp_new = PyType_GenericNew,
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};
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}
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