Squashed commit of the following: [break_up_ui_h]

Closes #43

No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...?

commit 6aa151aba3
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:43:58 2024 -0400

    UISprite.h/.cpp cleanup

commit ec0374ef50
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:37:39 2024 -0400

    UIGridPoint.h/.cpp reorganization

commit 2cb7339535
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 19 21:19:25 2024 -0400

    UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now.

commit 5d6af324bf
Author: John McCardle <mccardle.john@gmail.com>
Date:   Thu Apr 18 22:14:57 2024 -0400

    UIFrame - moving static method into class namespace; no type object access

commit 567218cd7b
Author: John McCardle <mccardle.john@gmail.com>
Date:   Thu Apr 18 21:23:49 2024 -0400

    UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something

commit 76693acd28
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sat Apr 13 00:18:37 2024 -0400

    delete leftover comments

commit 9efe998a33
Author: John McCardle <mccardle.john@gmail.com>
Date:   Sat Apr 13 00:17:43 2024 -0400

    some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage

commit 714965da45
Author: John McCardle <mccardle.john@gmail.com>
Date:   Fri Apr 12 14:15:00 2024 -0400

    eliminate extra includes on UICaption

commit 8efa25878f
Author: John McCardle <mccardle.john@gmail.com>
Date:   Wed Apr 10 23:41:14 2024 -0400

    remove a lot of stuff

commit c186d8c7f3
Author: John McCardle <mccardle.john@gmail.com>
Date:   Wed Apr 10 23:10:15 2024 -0400

    We are compiling again! Started refactoring UICaption to be more idiomatic

commit 1b6e2a709b
Author: John McCardle <mccardle.john@gmail.com>
Date:   Tue Apr 9 22:42:02 2024 -0400

    Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle

commit aa7553a818
Author: John McCardle <mccardle.john@gmail.com>
Date:   Tue Apr 9 22:41:20 2024 -0400

    PyTexture clean up scribbles and experiments

commit c0201d989a
Author: John McCardle <mccardle.john@gmail.com>
Date:   Mon Apr 8 22:55:00 2024 -0400

    additional unsaved changes

commit 83a63a3093
Author: John McCardle <mccardle.john@gmail.com>
Date:   Mon Apr 8 22:45:00 2024 -0400

    doesn't compile, but UI.h/.cpp code has been divvy'd up.

    refs #43 @2h
This commit is contained in:
John McCardle 2024-04-20 10:32:04 -04:00
commit ac7f7052cd
20 changed files with 2814 additions and 3052 deletions

165
src/UIEntity.cpp Normal file
View file

@ -0,0 +1,165 @@
#include "UIEntity.h"
#include "UIGrid.h"
#include "McRFPy_API.h"
UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
UIEntity::UIEntity(UIGrid& grid)
: gridstate(grid.grid_x * grid.grid_y)
{
}
PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) {
int x, y;
if (!PyArg_ParseTuple(o, "ii", &x, &y)) {
PyErr_SetString(PyExc_TypeError, "UIEntity.at requires two integer arguments: (x, y)");
return NULL;
}
if (self->data->grid == NULL) {
PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid");
return NULL;
}
/*
PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0));
*/
auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState");
auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0);
//auto target = std::static_pointer_cast<UIEntity>(target);
obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]);
obj->grid = self->data->grid;
obj->entity = self->data;
return (PyObject*)obj;
}
int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr };
float x = 0.0f, y = 0.0f, scale = 1.0f;
int sprite_index = -1;
PyObject* texture = NULL;
PyObject* grid = NULL;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O",
const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &grid))
{
return -1;
}
// check types for texture
//
// Set Texture
//
if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){
PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
return -1;
} /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore
{
self->texture = texture;
Py_INCREF(texture);
} else
{
// default tex?
}*/
if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
return -1;
}
auto pytexture = (PyTextureObject*)texture;
if (grid == NULL)
self->data = std::make_shared<UIEntity>();
else
self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0);
self->data->position = sf::Vector2f(x, y);
if (grid != NULL) {
PyUIGridObject* pygrid = (PyUIGridObject*)grid;
self->data->grid = pygrid->data;
// todone - on creation of Entity with Grid assignment, also append it to the entity list
pygrid->data->entities->push_back(self->data);
}
return 0;
}
PyObject* UIEntity::get_spritenumber(PyUIEntityObject* self, void* closure) {
return PyLong_FromDouble(self->data->sprite.getSpriteIndex());
}
PyObject* sfVector2f_to_PyObject(sf::Vector2f vector) {
return Py_BuildValue("(ff)", vector.x, vector.y);
}
sf::Vector2f PyObject_to_sfVector2f(PyObject* obj) {
float x, y;
if (!PyArg_ParseTuple(obj, "ff", &x, &y)) {
return sf::Vector2f(); // TODO / reconsider this default: Return default vector on parse error
}
return sf::Vector2f(x, y);
}
// TODO - deprecate / remove this helper
PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state) {
return PyObject_New(PyObject, (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState"));
}
PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec) {
PyObject* list = PyList_New(vec.size());
if (!list) return PyErr_NoMemory();
for (size_t i = 0; i < vec.size(); ++i) {
PyObject* obj = UIGridPointState_to_PyObject(vec[i]);
if (!obj) { // Cleanup on failure
Py_DECREF(list);
return NULL;
}
PyList_SET_ITEM(list, i, obj); // This steals a reference to obj
}
return list;
}
PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) {
return sfVector2f_to_PyObject(self->data->position);
}
int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closure) {
self->data->position = PyObject_to_sfVector2f(value);
return 0;
}
PyObject* UIEntity::get_gridstate(PyUIEntityObject* self, void* closure) {
// Assuming a function to convert std::vector<UIGridPointState> to PyObject* list
return UIGridPointStateVector_to_PyList(self->data->gridstate);
}
int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) {
int val;
if (PyLong_Check(value))
val = PyLong_AsLong(value);
else
{
PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
return -1;
}
//self->data->sprite.sprite_index = val;
self->data->sprite.setSpriteIndex(val); // todone - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite
return 0;
}
PyMethodDef UIEntity::methods[] = {
{"at", (PyCFunction)UIEntity::at, METH_O},
{NULL, NULL, 0, NULL}
};
PyGetSetDef UIEntity::getsetters[] = {
{"position", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position", NULL},
{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
{NULL} /* Sentinel */
};