Squashed commit of the following: [break_up_ui_h]
Closes #43 No segfault found in cos_play after completing the checklist. Maybe I accidentally fixed it...? commit6aa151aba3Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:43:58 2024 -0400 UISprite.h/.cpp cleanup commitec0374ef50Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:37:39 2024 -0400 UIGridPoint.h/.cpp reorganization commit2cb7339535Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 19 21:19:25 2024 -0400 UIGrid.h/.cpp cleanup. I have reservations about the UIEntityCollection[Iter] classes + methods living there, but not enough to fix it right now. commit5d6af324bfAuthor: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 22:14:57 2024 -0400 UIFrame - moving static method into class namespace; no type object access commit567218cd7bAuthor: John McCardle <mccardle.john@gmail.com> Date: Thu Apr 18 21:23:49 2024 -0400 UIEntity fixes for the UI.h split: There are segfaults in cos_play, I may have missed a type usage or something commit76693acd28Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:18:37 2024 -0400 delete leftover comments commit9efe998a33Author: John McCardle <mccardle.john@gmail.com> Date: Sat Apr 13 00:17:43 2024 -0400 some work on UICaption and UICollection; fixing segfaults resulting from mcrfpydef namepace TypeObject usage commit714965da45Author: John McCardle <mccardle.john@gmail.com> Date: Fri Apr 12 14:15:00 2024 -0400 eliminate extra includes on UICaption commit8efa25878fAuthor: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:41:14 2024 -0400 remove a lot of stuff commitc186d8c7f3Author: John McCardle <mccardle.john@gmail.com> Date: Wed Apr 10 23:10:15 2024 -0400 We are compiling again! Started refactoring UICaption to be more idiomatic commit1b6e2a709bAuthor: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:42:02 2024 -0400 Still not quite compiling; as predicted, a lot of interdependency and definition order bugs to untangle commitaa7553a818Author: John McCardle <mccardle.john@gmail.com> Date: Tue Apr 9 22:41:20 2024 -0400 PyTexture clean up scribbles and experiments commitc0201d989aAuthor: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:55:00 2024 -0400 additional unsaved changes commit83a63a3093Author: John McCardle <mccardle.john@gmail.com> Date: Mon Apr 8 22:45:00 2024 -0400 doesn't compile, but UI.h/.cpp code has been divvy'd up. refs #43 @2h
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1a7186f745
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20 changed files with 2814 additions and 3052 deletions
165
src/UIEntity.cpp
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165
src/UIEntity.cpp
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#include "UIEntity.h"
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#include "UIGrid.h"
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#include "McRFPy_API.h"
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UIEntity::UIEntity() {} // this will not work lol. TODO remove default constructor by finding the shared pointer inits that use it
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UIEntity::UIEntity(UIGrid& grid)
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: gridstate(grid.grid_x * grid.grid_y)
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{
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}
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PyObject* UIEntity::at(PyUIEntityObject* self, PyObject* o) {
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int x, y;
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if (!PyArg_ParseTuple(o, "ii", &x, &y)) {
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PyErr_SetString(PyExc_TypeError, "UIEntity.at requires two integer arguments: (x, y)");
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return NULL;
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}
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if (self->data->grid == NULL) {
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PyErr_SetString(PyExc_ValueError, "Entity cannot access surroundings because it is not associated with a grid");
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return NULL;
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}
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/*
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PyUIGridPointStateObject* obj = (PyUIGridPointStateObject*)((&mcrfpydef::PyUIGridPointStateType)->tp_alloc(&mcrfpydef::PyUIGridPointStateType, 0));
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*/
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState");
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auto obj = (PyUIGridPointStateObject*)type->tp_alloc(type, 0);
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//auto target = std::static_pointer_cast<UIEntity>(target);
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obj->data = &(self->data->gridstate[y + self->data->grid->grid_x * x]);
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obj->grid = self->data->grid;
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obj->entity = self->data;
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return (PyObject*)obj;
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}
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int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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static const char* keywords[] = { "x", "y", "texture", "sprite_index", "grid", nullptr };
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float x = 0.0f, y = 0.0f, scale = 1.0f;
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int sprite_index = -1;
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PyObject* texture = NULL;
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PyObject* grid = NULL;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffOi|O",
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const_cast<char**>(keywords), &x, &y, &texture, &sprite_index, &grid))
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{
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return -1;
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}
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// check types for texture
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//
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// Set Texture
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//
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if (texture != NULL && !PyObject_IsInstance(texture, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture"))){
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PyErr_SetString(PyExc_TypeError, "texture must be a mcrfpy.Texture instance");
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return -1;
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} /*else if (texture != NULL) // this section needs to go; texture isn't optional and isn't managed by the UI objects anymore
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{
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self->texture = texture;
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Py_INCREF(texture);
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} else
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{
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// default tex?
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}*/
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if (grid != NULL && !PyObject_IsInstance(grid, PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid"))) {
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PyErr_SetString(PyExc_TypeError, "grid must be a mcrfpy.Grid instance");
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return -1;
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}
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auto pytexture = (PyTextureObject*)texture;
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if (grid == NULL)
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self->data = std::make_shared<UIEntity>();
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else
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self->data = std::make_shared<UIEntity>(*((PyUIGridObject*)grid)->data);
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// TODO - PyTextureObjects and IndexTextures are a little bit of a mess with shared/unshared pointers
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self->data->sprite = UISprite(pytexture->data, sprite_index, sf::Vector2f(0,0), 1.0);
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self->data->position = sf::Vector2f(x, y);
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if (grid != NULL) {
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PyUIGridObject* pygrid = (PyUIGridObject*)grid;
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self->data->grid = pygrid->data;
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// todone - on creation of Entity with Grid assignment, also append it to the entity list
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pygrid->data->entities->push_back(self->data);
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}
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return 0;
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}
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PyObject* UIEntity::get_spritenumber(PyUIEntityObject* self, void* closure) {
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return PyLong_FromDouble(self->data->sprite.getSpriteIndex());
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}
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PyObject* sfVector2f_to_PyObject(sf::Vector2f vector) {
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return Py_BuildValue("(ff)", vector.x, vector.y);
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}
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sf::Vector2f PyObject_to_sfVector2f(PyObject* obj) {
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float x, y;
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if (!PyArg_ParseTuple(obj, "ff", &x, &y)) {
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return sf::Vector2f(); // TODO / reconsider this default: Return default vector on parse error
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}
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return sf::Vector2f(x, y);
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}
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// TODO - deprecate / remove this helper
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PyObject* UIGridPointState_to_PyObject(const UIGridPointState& state) {
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return PyObject_New(PyObject, (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "GridPointState"));
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}
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PyObject* UIGridPointStateVector_to_PyList(const std::vector<UIGridPointState>& vec) {
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PyObject* list = PyList_New(vec.size());
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if (!list) return PyErr_NoMemory();
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for (size_t i = 0; i < vec.size(); ++i) {
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PyObject* obj = UIGridPointState_to_PyObject(vec[i]);
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if (!obj) { // Cleanup on failure
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Py_DECREF(list);
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return NULL;
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}
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PyList_SET_ITEM(list, i, obj); // This steals a reference to obj
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}
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return list;
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}
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PyObject* UIEntity::get_position(PyUIEntityObject* self, void* closure) {
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return sfVector2f_to_PyObject(self->data->position);
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}
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int UIEntity::set_position(PyUIEntityObject* self, PyObject* value, void* closure) {
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self->data->position = PyObject_to_sfVector2f(value);
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return 0;
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}
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PyObject* UIEntity::get_gridstate(PyUIEntityObject* self, void* closure) {
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// Assuming a function to convert std::vector<UIGridPointState> to PyObject* list
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return UIGridPointStateVector_to_PyList(self->data->gridstate);
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}
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int UIEntity::set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure) {
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int val;
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if (PyLong_Check(value))
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val = PyLong_AsLong(value);
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else
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{
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PyErr_SetString(PyExc_TypeError, "Value must be an integer.");
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return -1;
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}
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//self->data->sprite.sprite_index = val;
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self->data->sprite.setSpriteIndex(val); // todone - I don't like ".sprite.sprite" in this stack of UIEntity.UISprite.sf::Sprite
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return 0;
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}
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PyMethodDef UIEntity::methods[] = {
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{"at", (PyCFunction)UIEntity::at, METH_O},
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{NULL, NULL, 0, NULL}
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};
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PyGetSetDef UIEntity::getsetters[] = {
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{"position", (getter)UIEntity::get_position, (setter)UIEntity::set_position, "Entity position", NULL},
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{"gridstate", (getter)UIEntity::get_gridstate, NULL, "Grid point states for the entity", NULL},
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{"sprite_number", (getter)UIEntity::get_spritenumber, (setter)UIEntity::set_spritenumber, "Sprite number (index) on the texture on the display", NULL},
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{NULL} /* Sentinel */
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};
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