Add read-only Caption.font getter; addresses #320
The Caption class docstring listed `font` under its Attributes, but no getter
existed -- the PyUICaptionObject.font slot was GC-managed yet never populated by
init(). Wire it up:
- init() now stores the supplied Font (incref) or, when none/None was given, a
wrapper around the engine default font, so the getter reflects what is
actually rendered rather than returning None.
- New read-only `font` getset (consistent with Sprite.texture being read-only).
Regenerated API docs/stubs/man page and rebaselined the api-surface snapshot
(one added line: Caption `prop font: Font (ro)`). Frozen docstring gate 100%,
suite 297/297.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KnywUddaFRhkxo5kijxJnv
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@ -386,6 +386,7 @@ class Caption:
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align: Any # Alignment relative to parent bounds (Alignment enum or None). When set, position is automatically calculated when parent is assigned or resized. Set to None ...
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bounds: tuple # Axis-aligned bounding box (tuple, read-only) as a (pos, size) pair of Vectors: (Vector(x, y), Vector(width, height)).
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fill_color: Color # Fill color of the text (Color). Returns a copy; modifying components requires reassignment. For animation, use 'fill_color.r', 'fill_color.g', etc.
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font: Font # Font used for text rendering (Font, read-only). Reflects the engine default font when none was provided at construction.
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font_size: int # Font size in points (int). Clamped to the range [0, 65535].
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global_bounds: tuple # Axis-aligned bounding box in screen coordinates (tuple, read-only) as a (pos, size) pair of Vectors: (Vector(x, y), Vector(width, height)).
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global_position: Any # Global screen position (read-only). Calculates absolute position by walking up the parent chain.
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