Segfault fixes. Switching scenes broke some assumptions. All PyObject calls from userspace now handle (discard) exceptions and return values.

This commit is contained in:
John McCardle 2024-03-08 12:09:09 -05:00
commit aa7f2ba605
5 changed files with 41 additions and 4 deletions

View file

@ -27,7 +27,16 @@ void PyScene::do_mouse_input(std::string button, std::string type)
if (target)
{
PyObject* args = Py_BuildValue("(iiss)", mousepos.x, mousepos.y, button.c_str(), type.c_str());
PyObject_Call(target->click_callable, args, NULL);
PyObject* retval = PyObject_Call(target->click_callable, args, NULL);
if (!retval)
{
std::cout << "click_callable has raised an exception. It's going to STDERR and being dropped:" << std::endl;
PyErr_Print();
PyErr_Clear();
} else if (retval != Py_None)
{
std::cout << "click_callable returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
}
}
}
}