Monkey Patch support + Robust callback tracking
McRogueFace needs to accept callable objects (properties on C++ objects) and also support subclassing (getattr on user objects). Only direct properties were supported previously, now shadowing a callback by name will allow custom objects to "just work". - Added CallbackCache struct and is_python_subclass flag to UIDrawable.h - Created metaclass for tracking class-level callback changes - Updated all UI type init functions to detect subclasses - Modified PyScene.cpp event dispatch to try subclass methods
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14 changed files with 1003 additions and 25 deletions
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@ -7,7 +7,8 @@
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UIDrawable* UISprite::click_at(sf::Vector2f point)
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{
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if (click_callable)
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// #184: Also check for Python subclass (might have on_click method)
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if (click_callable || is_python_subclass)
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{
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if(sprite.getGlobalBounds().contains(point)) return this;
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}
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@ -533,6 +534,13 @@ int UISprite::init(PyUISpriteObject* self, PyObject* args, PyObject* kwds)
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}
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}
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// #184: Check if this is a Python subclass (for callback method support)
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PyObject* sprite_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Sprite");
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if (sprite_type) {
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self->data->is_python_subclass = (PyObject*)Py_TYPE(self) != sprite_type;
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Py_DECREF(sprite_type);
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}
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return 0;
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}
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