Monkey Patch support + Robust callback tracking
McRogueFace needs to accept callable objects (properties on C++ objects) and also support subclassing (getattr on user objects). Only direct properties were supported previously, now shadowing a callback by name will allow custom objects to "just work". - Added CallbackCache struct and is_python_subclass flag to UIDrawable.h - Created metaclass for tracking class-level callback changes - Updated all UI type init functions to detect subclasses - Modified PyScene.cpp event dispatch to try subclass methods
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14 changed files with 1003 additions and 25 deletions
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@ -679,7 +679,8 @@ UIDrawable* UIGrid::click_at(sf::Vector2f point)
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}
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// No entity handled it, check if grid itself has handler
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if (click_callable) {
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// #184: Also check for Python subclass (might have on_click method)
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if (click_callable || is_python_subclass) {
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// #142 - Fire on_cell_click if we have the callback and clicked on a valid cell
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if (on_cell_click_callable) {
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int cell_x = static_cast<int>(std::floor(grid_x));
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@ -987,7 +988,14 @@ int UIGrid::init(PyUIGridObject* self, PyObject* args, PyObject* kwds) {
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Py_DECREF(weakref); // Cache owns the reference now
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}
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}
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// #184: Check if this is a Python subclass (for callback method support)
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PyObject* grid_type = PyObject_GetAttrString(McRFPy_API::mcrf_module, "Grid");
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if (grid_type) {
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self->data->is_python_subclass = (PyObject*)Py_TYPE(self) != grid_type;
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Py_DECREF(grid_type);
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}
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return 0; // Success
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}
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