Merge branch 'origin/master' - combine double-execution fixes
Both branches fixed the --exec double-execution bug with complementary approaches: - origin/master: Added executeStartupScripts() method for cleaner separation - HEAD: Avoided engine recreation to preserve state This merge keeps the best of both: executeStartupScripts() called on the existing engine without recreation. Also accepts deletion of flaky test_viewport_visual.py from origin/master. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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commit
a703bce196
5 changed files with 16 additions and 151 deletions
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@ -183,8 +183,8 @@ int run_python_interpreter(const McRogueFaceConfig& config)
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return 0;
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}
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else if (!config.exec_scripts.empty()) {
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// With --exec, scripts were already executed by the first GameEngine constructor.
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// Just configure auto-exit and run the existing engine to preserve timers/state.
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// Execute startup scripts on the existing engine (not in constructor to prevent double-execution)
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engine->executeStartupScripts();
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if (config.headless) {
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engine->setAutoExitAfterExec(true);
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}
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