Merge branch 'origin/master' - combine double-execution fixes
Both branches fixed the --exec double-execution bug with complementary approaches: - origin/master: Added executeStartupScripts() method for cleaner separation - HEAD: Avoided engine recreation to preserve state This merge keeps the best of both: executeStartupScripts() called on the existing engine without recreation. Also accepts deletion of flaky test_viewport_visual.py from origin/master. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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commit
a703bce196
5 changed files with 16 additions and 151 deletions
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@ -63,23 +63,31 @@ GameEngine::GameEngine(const McRogueFaceConfig& cfg)
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McRFPy_API::executePyString("import mcrfpy");
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McRFPy_API::executeScript("scripts/game.py");
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}
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// Note: --exec scripts are NOT executed here.
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// They are executed via executeStartupScripts() after the final engine is set up.
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// This prevents double-execution when main.cpp creates multiple GameEngine instances.
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clock.restart();
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runtime.restart();
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}
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void GameEngine::executeStartupScripts()
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{
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// Execute any --exec scripts in order
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// This is called ONCE from main.cpp after the final engine is set up
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if (!config.exec_scripts.empty()) {
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if (!Py_IsInitialized()) {
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McRFPy_API::api_init();
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}
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McRFPy_API::executePyString("import mcrfpy");
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for (const auto& exec_script : config.exec_scripts) {
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std::cout << "Executing script: " << exec_script << std::endl;
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McRFPy_API::executeScript(exec_script.string());
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}
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std::cout << "All --exec scripts completed" << std::endl;
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}
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clock.restart();
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runtime.restart();
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}
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GameEngine::~GameEngine()
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