Many hours of pain & research behind this small commit. Safe object building by not messing with types before interpreter is fully initialized
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159658521c
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5 changed files with 74 additions and 6 deletions
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@ -1,5 +1,5 @@
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#include "PyTexture.h"
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#include "McRFPy_API.h"
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PyTexture::PyTexture(std::string filename, int sprite_w, int sprite_h)
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: source(filename), sprite_width(sprite_w), sprite_height(sprite_h)
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@ -28,9 +28,36 @@ sf::Sprite PyTexture::sprite(int index, sf::Vector2f pos, sf::Vector2f s)
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PyObject* PyTexture::pyObject()
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{
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PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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// method 1: works but with type weirdness
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//PyObject* obj = PyType_GenericAlloc(&mcrfpydef::PyTextureType, 0);
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//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
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// method 2: does not work (segfault on use of the mcrfpy.Texture object)
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//PyObject* obj = PyTexture::pynew(&mcrfpydef::PyTextureType, Py_None, Py_None);
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// method 3: does not work (segfault on use of the mcrfpy.Texture object)
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std::cout << "Find type" << std::endl;
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auto type = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Texture");
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//auto type = obj->ob_type;
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//auto type = &mcrfpydef::PyTextureType;
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//std::cout << "assigned value 0x" << std::hex << reinterpret_cast<long>(type) << std::endl;
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//std::cout << "Found PyTextureType: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject*)type)) << std::endl;
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//std::cout << "PyTextureType metatype: " << PyUnicode_AsUTF8(PyObject_Repr((PyObject_Type((PyObject*)type)))) << std::endl;
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//std::cout << "tp_alloc: 0x" << std::hex << reinterpret_cast <long>(type->tp_alloc) << std::endl <<
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// "tp_new: 0x" << std::hex << reinterpret_cast<long>(type->tp_new) << std::endl;
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//PyObject* obj = ((PyTypeObject*)type)->tp_new((PyTypeObject*)type, Py_None, Py_None);
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PyObject* obj = PyTexture::pynew(type, Py_None, Py_None);
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//Py_SET_TYPE(obj, type);
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// method 4: call the type object?
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std::cout << "Instantiated" << std::endl;
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//Py_SET_TYPE(obj, &mcrfpydef::PyTextureType);
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//PyObject_CallFunction(&mcrfpydef::PyTextureType,
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try {
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((PyTextureObject*)obj)->data = shared_from_this();
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std::cout << "Sideloaded texture: " << PyUnicode_AsUTF8(PyObject_Repr(obj)) << std::endl;
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}
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catch (std::bad_weak_ptr& e)
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{
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@ -40,6 +67,22 @@ PyObject* PyTexture::pyObject()
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return obj;
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}
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PyObject* PyTexture::repr(PyObject* obj)
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{
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PyTextureObject* self = (PyTextureObject*)obj;
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std::ostringstream ss;
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if (!self->data)
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{
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ss << "<Texture [invalid internal object]>";
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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}
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auto& ptex = *(self->data);
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ss << "<Texture " << ptex.sheet_height << " rows, " << ptex.sheet_width << " columns; " << ptex.sprite_width << "x" << ptex.sprite_height << "px sprites. source='" << ptex.source << "'>";
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std::string repr_str = ss.str();
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return PyUnicode_DecodeUTF8(repr_str.c_str(), repr_str.size(), "replace");
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}
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Py_hash_t PyTexture::hash(PyObject* obj)
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{
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auto self = (PyTextureObject*)obj;
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